Did Woshige Bring Arc System Works Sensibilities to Street Fighter V? Novril Investigates

Late last year, it was revealed that Ryuichi Shigeno, known better as longtime Guilty Gear competitor Woshige, was hired by Capcom to work on Street Fighter V as battle planner. Due to the position’s emphasis on refining a fighting game’s various mechanics, many were curious if he would be bringing some of his Arc System Works knowledge to the then unreleased title.

Now, with Street Fighter V available to the entire community, Novril posits that, yes, many aspects of the game correlate to similar mechanics in other franchises Woshige is familiar with. Crush Counters? They could be thought of as BlazBlue’s Fatal Counters. V-Skills and V-Triggers? These character-specific techniques are pretty close to Drives and Overdrives. Even the way normals are used mirror Guilty Gear.

It goes much deeper than that, obviously, and while the ideas on display aren’t proof-positive that Capcom is taking notes from other developers, it does show that smart gameplay ideas are propagating across the genre. For more, be sure to check out Novril’s video below and let us know what you think in the comments.

Source: Novril via UltraDavid

Did Woshige Bring Arc System Works Sensibilities to Street Fighter V? Novril Investigates

Late last year, it was revealed that Ryuichi Shigeno, known better as longtime Guilty Gear competitor Woshige, was hired by Capcom to work on Street Fighter V as battle planner. Due to the position’s emphasis on refining a fighting game’s various mechanics, many were curious if he would be bringing some of his Arc System Works knowledge to the then unreleased title.

Now, with Street Fighter V available to the entire community, Novril posits that, yes, many aspects of the game correlate to similar mechanics in other franchises Woshige is familiar with. Crush Counters? They could be thought of as BlazBlue’s Fatal Counters. V-Skills and V-Triggers? These character-specific techniques are pretty close to Drives and Overdrives. Even the way normals are used mirror Guilty Gear.

It goes much deeper than that, obviously, and while the ideas on display aren’t proof-positive that Capcom is taking notes from other developers, it does show that smart gameplay ideas are propagating across the genre. For more, be sure to check out Novril’s video below and let us know what you think in the comments.

Source: Novril via UltraDavid