Killer Instinct Team Discusses Bringing Halo’s Arbiter to Season 3

Killer Instinct Season 3 won’t be the first time a Halo character will be making the jump into fighting games, but that doesn’t mean we expected the Arbiter to join the roster when the game first launched. The team behind the Arbiter’s inclusion recently got a chance to talk about bringing the character over to KI on the official Halo Waypoint blog.

When asked about who possible guest characters could be back in 2013, Creative Director at Microsoft Studios Adam Isgreen’s first response was the Arbiter. However, he didn’t think they would actually get a chance to bring him over for any number of reasons. The Killer Instinct roster isn’t exactly free of unearthly critters, but mixing the two franchises at that point was understandably unexpected.

Those concerned with how the Halo and Killer Instinct universes line up to allow such a merger can take heart in the fact that the Arbiter shown here isn’t exactly the same Arbiter from the Halo series, though he is, obviously, heavily inspired by those before him. Just like what they did with Nicole-458, the Spartan from Dead Or Alive 4, this helps create a “canonical buffer” between both universes.

To keep his playstyle close to the original Halo games, the Arbiter comes with all sorts of Covenant weaponry, including the Type-51 Carbine, plasma grenades, and his trademark energy sword. Additionally, his combo trait, which has him tack on plasma grenades or carbine shots to any ender, sword strike or throw, is called “Combat Evolved” as a shout out to the original Halo.

Of course, this is just part of what they discuss. To see the post in full, head on over to the Halo Waypoint blog where you’ll learn more details about things such as the Arbiter’s stage, as well as his many alternate costumes.

Be sure to tune in to Twitch tomorrow at 4 CST for a closer look at the Arbiter.

Source: Halo Waypoint, tip via Ricky

Pick Up Some Basic Street Fighter V Footsies Concepts

The concept of footsies can be elusive. We all know what it is, but when it comes to passing on the information to newcomers in a meaningful way, finding the right words can be difficult. And even with the proper words, taking that information, processing it, and then applying it in a match takes time for those just getting started.

Even so, having good tutorials can help ease the learning process. Since one quick video doesn’t even scratch the surface of this important part of every fighting game, jmcrofts is dedicating a series to presenting Street Fighter V footsies to those who’ve just picked up the game. The first two videos, which you can find below, demonstrate the art of whiff punishing and The Shimmy, which has proven to be one of the more popular terms in the world of commentary since the game’s launch.

So brush up on the basics yourself, or pass along these videos to the new folks in your local scene.


Source: jmcrofts

Catch Kum Haehyun and Raven in Action in the Latest Guilty Gear Xrd -REVELATOR- Trailer

Guilty Gear Xrd -REVELATOR-, Arc System Works’ follow-up to 2014’s Guilty Gear Xrd -SIGN-, will be hitting home consoles before we know it. To help keep up the hype for the new game, the company recently released a brand new trailer.

This new trailer, which you can see below, shows a mix up both gameplay and story elements. Most importantly, it shows off some gameplay from the title’s newest characters, Kum Haehyun and Raven. Additionally, it offers further teases of Dizzy, whose playable return ArcSys already teased prior to this trailer.

Guilty Gear Xrd -REVELATOR- will hit PlayStation 3 and PlayStation 4 in Japan this May with a western release following in June.

Source: Arc System Works via the_hound2 with tips from Luke, DeusXmachina and Sosa

Elder Scrolls Online: General Cyrodil Improvements Detailed in New Blog

The latest ‘deep dive’ article has appeared on the Elder Scrolls Online site that gives players some new information about overall improvements coming to Cyrodil when the Thieves Guild DLC goes live. Most notably, performance improvements, optimizations to ability cost checks, armor bonuses and how abilities work with the Champion System will be included.