Street Fighter V Servers Undergoing Scheduled Maintenance

After a number of quick fixes were applied to the poor launch of Street Fighter V, the developers have seen fit to bring the game’s servers down today for a bit of scheduled maintenance. Starting at 1 PM PST (4 PM EST, 9 PM GMT) and ending around 4 PM PST (7 PM EST, 12 AM GMT), this period will be spent reviewing the growing list of issues and prioritizing their correction.

If you’re out of the loop, players excited to jump into the world of Street Fighter V were met with a number of problems as soon as it game released last week. Servers routinely booted users offline, matchmaking was a chore, and lobbies were broken to the point of uselessness. It was, essentially, the complete opposite of a successful launch.

Capcom has kept players apprised of their fixes via regular updates on Capcom-Unity as well as ongoing support from SFV Server. We’ll be sure to keep everyone updated as more information on their current work becomes available.

Source: SFV Server via Siliconera

General: Are You SteamVR Ready? You Can Find Out with This App

Steam has a new, free app that will help virtual reality fans determine if their PC is up to par. Called the SteamVR Performance Test, fans can download and run the 2-minute test to check out rendering power. Results will determine whether or not your machine can run VR at 90-fps and if “visual fidelity” can be raised to the recommended level. If not, the app will reveal what is holding your system back from compatibility.

Street Fighter V Roundup – F.A.N.G Tips, Gray Life Draws, and More

With Street Fighter V’s first official weekend behind us, it’s time to brush up on game mechanics and tactics with this week’s opening community roundup!

F.A.N.G is weird, so weird that he can be somewhat intimidating to approach. Luckily, those interested in the newest addition to Team Bison need look no further than David “UltraDavid” Graham’s F.A.N.G breakdown to get started. In the video, David discusses important ground buttons, making the most out of specials through things like dealing with fireballs, how his poison effect works, and much more.

If you’d prefer to learn some lesser-known F.A.N.G facts rather than sit down for a full-on tutorial, Triox’s newest video may be just what you’re looking for. These four facts will not only help aspiring F.A.N.G players, but should give those facing him an idea of the tools he brings to a match.

The folks at Smash and Grab recently released a video taking a look at the damage scaling incurred by the use of V-Trigger mid-combo. While this doesn’t affect every character in the same way thanks to the unique nature of the mechanic, many characters may want to rethink the way they perform punish combos to make sure they’re not lowering their potential damage output.

Dealing with projectiles is an important part of every fighting game, and in his latest video, Jay Rego offers a look at how Ken can do just that in Street Fighter V. Making use of his V-Trigger, the shoto’s burning foot negates plasma while potentially resulting in big combo damage.

Wauhti has been hard at work finding devastating resets with R. Mika. It’s no secret that her Irish Whip offers plenty of reset potential, and while the options in the first video do incorporate the move, it’s not the star of the show; Mika’s V-Trigger, combined with slight alterations in jump timing, is. The second video offers a look at a reset that results in 950 stun output without the use of Irish Whip, meaning a single incorrect guess could result in the opponent seeing stars.

Draws in fighting games aren’t all that common; however, that may not be the case in Street Fighter V. Thanks to the ability to deal gray damage with some normals–as well as a handful of other methods–and the inability to chip out opponents with non-Critical Arts attacks, those last second ticks of gray damage may result in more single pixel ties.

In the footage below, from Dreekuz, a situation plays out where a Nash player makes a remarkable comeback against a Dhalsim, but doesn’t have enough time to score a final hit. Instead, he tacks on some gray damage, making the Dhalsim’s effective health equal to his single pixel, therefore forcing a Draw. Had the Sim had time to regenerate the temporary damage, the results would have favored him.

This presents an interesting situation moving forward. Assuming such a mechanic remains in place–that is, assuming gray life continues not to count as effective health–tournament organizers will need to consider how to handle this sort of thing in the event that it comes up. Should both players receive a W, or should neither?

Up next, we’ve got videos from Vandylizer and Af0 that cover topics important to anyone picking up a new fighting game: breaking bad habits that may carry over from previous titles. While these tips might be obvious to experienced players, those new to fighting games or those making their first transition to a new entry in a series are likely to learn a thing or two regarding how some of our habits from Ultra Street Fighter IV look in Street Fighter V.

M. Bison’s V-Trigger transforms his dash into a short-ranged teleport. While the applications of such an ability may be obvious to those players who’ve been around for a while, those new to the genre may not find them quite so obvious. In the video below, mickdo8640 offers a couple of ways to apply a simple mixup using this mobility option.

Next, Luckbox Q offers a look at a few ways to put Dhalsim’s V-Trigger to good use. Many of these setups offer situations where opponents are forced to spend some time standing in the flames before they’re able to escape the constant gray life damage.

The video’s editing is a little on the choppy side thanks to the abundance of slow-down effects and screen-transitioning wipes, but the information is worth looking into for all you Dhalsim players out there.

To close out today’s roundup, we’d like to ask a simple question: what happens when an immovable object encounters another immovable object? DNO may have found the answer through this goofy Zangief mirror featuring the Red Cyclone slow-walking into himself–thanks to the use of his V-Skill–for three full rounds. You don’t really need to watch the whole video to get the idea, but with iron bodies so mesmerizing, good luck turning it off.

We know you’ve found some tech you’d like to share, so send it our way! Your videos may appear in our next Street Fighter V community roundup.

Sources: UltraChen TV, Triox, Smash and Grab, Jay Rego, Wauhti, Dreekuz, Vandylizer, Af0, mickdo8640, Luckbox Q, DNO