Street Fighter V Roundup – Extensive F.A.N.G Combo Guides, Anti Instant Air Legs Strategies, and More

If you’re fiending for a Street Fight V tech fix, we’ve got just the thing you need in today’s community roundup!

We get things started with the first two parts of the newest episode of Shadowloo Bootcamp. Today’s footage is a little different than what we’re used to seeing from the series, as F.A.N.G has become the point of focus rather than M. Bison. Of course, if the Lair of the Four Kings has taught us anything, it’s that a sole king can’t run an organization as massive as Shadowloo, so the bootcamp was bound to have more than one star.

Host Ricardo “Mono” Roman spends these videos discussing the intricacies of spreading F.A.N.G’s poisonous influence through a vast array of combo options. And yes, Mono is totally rocking an appropriate Spy vs. Spy-style hat in the video, just like F.A.N.G.

But Mono didn’t stop there. In this next video, which highlights M. Bison’s frame trap potential, Mono reminds viewers why Bison is the man in charge.

With Chun-Li tiding me over until Ibuki makes her way on to the scene later this year (I told myself I could work that in), it pains me to present the following video from KSabot. Instant air Lighting Legs are a potent offensive tool, but they aren’t a perfect offensive tool. In this footage, you’ll learn how every character can use their own abilities to put a stop to this popular tactic. Be sure to check out the video’s annotations and description as well, as they’re loaded with relevant information.

This next clip, from HeyTaaj, demonstrates an ambiguous cross-under option R. Mika’s s.HP can afford her against cornered opponents. It’s not that R. Mika needs more options in the corner, it’s just that folks keep finding new ways to bully those who step into the ring against her. I’m frankly terrified.

What is gravity, anyway? Whatever it is, F.A.N.G sure doesn’t seem to be bothered by it. Check out this next quick clip from primou for a demonstration of the glitch that has shown us the second in command’s refusal to follow the laws of physics.

If you’re a Zangief player looking for some ways to apply your V-Skill and V-Trigger in a match, you’re certain to enjoy this first video from THE COOL KID93. That isn’t their only new bit of footage, though, as they’ve also sent in a reel filled with aerial Spinning Pile Drivers. We’ve included it below, too; these are just satisfying to watch.

We’ve all had plenty of time to fight Birdie, so we know the sorts of things to expect when facing the gluttonous punk rocker, but have we had a chance to fight a Birdie like Nutrient? In this next reel–a fairly long collection of footage, honestly–Nutrient highlights some of the matches they’ve fought near the top of the ladder.

We close things out today with a collection of new combo videos from evilhoshi. These videos are aimed at those looking to get started on the path to mastering a new character, so you’ll not find anything overly technical. What you will find is a great starting point for Rashid, Vega and Dhalsim.


Got some Street Fighter V tactics you’d like to share? Send them our way! They could be included in our next Street Fighter V community roundup!

Source: GamersGrid TV, KSabot, HeyTaaj, primou, THE COOL KID93, Nutrient (tip via David C.), evilhoshi

Ryan Hart: Street Fighter V Expands Opportunities for Competitors, Content Creators Alike

In a new article for Ars Technica UK, Ryan Hart of Falcon Arena spends time discussing the topic on everyone’s tongues: the good Street Fighter V is doing–and will continue to do–for the community, in spite of the game’s shortcomings. As a long-time competitive player, Hart has a real stake in the success of Street Fighter V, and has more than enough experience with the series to discuss this topic at length.

He begins with a breakdown of the Street Fighter franchise’s evolution since it first hit arcades equipped with pressure-sensing pads up through Capcom’s current offering. On top of discussing why Street Fighter V’s vast differences from its predecessor are a good thing, Hart also brings up the fact that this new game offers an excellent opportunity for those looking to take an active role in the fighting game community outside of direct tournament participation. Hart notes that “[t]here are the YouTubers, website creators, moderators, book publishers, cosplayers, and mobile app creators who all also contribute to the Street Fighter community.”

This line of thought resonates when bumped up against something like our Street Fighter V roundups. The goals of any given roundup are fairly simple: provide veteran players with high-level tricks they may not have seen, help new players ease into the game with some basics, and draw in as many new content makers as possible to share their work with the wider community.

The first two goals beg little explanation. We want to provide our readers with the best, most current information to help the community grow as a whole, but consider that content creators, as Hart mentions, have been given a time to shine in this early period of the game’s existence as well.

Back in 2012, directly following Street Fighter x Tekken’s release, I set up a five foot pile of books, grabbed a roll of scotch tape, dangled my cell phone from the stack with its camera facing the TV, and used it to record some hilariously low-quality footage of what I thought at the time to be completely and totally revolutionary Ibuki anti-air combos. To my surprise, that footage made its way into an EventHubs roundup. Looking back at the video now, I see that anyone with any experience with the genre could have figured out those tactics in about five grueling minutes. My video didn’t save any experienced players any time, nor did it revolutionize the protection of Japanese skies. Did it help some Ibuki players less experienced than myself? Maybe. But it being featured in a roundup did something for me personally that the video itself couldn’t have done for anyone: made me feel like a part of the fighting game community, small though my role obviously was.

With that in mind, those creating today’s basic Street Fighter V combo videos may need little more than the acknowledgement that, yes, we do want more content creators to get them to make that second video. The next UltraChen TV, Maximilian, Cross Counter, or something new altogether could get its start from something so simple as footage revealing the secrets behind landing Ryu’s Critical Art.

And it’s not that we need to get rid of those mainstays–far from it–but, if things go to plan, Street Fighter V will continue to expand the fighting game community’s spotlight for years to come, and such an expansion leaves plenty of room for new folks to come in and show us their talent, be it in tournament rankings or YouTube channel views.

If you’d like to check out Ryan Hart’s opinions in full, be sure to head over to Ars Technica UK by following the link below.

Source: Ars Technica UK