Photo: Top WWE Newcomer Arrives At The WWE Performance Center
Street Fighter V Roundup – Karin Resets, Necalli Fuzzy Guard Options, and More
With NorCal Regionals behind us, we dive right into another roundup of Street Fighter V content. Let’s get started!
Ambassador Foxx kicks things off today by demonstrating Karin’s reset potential through a series of chained jab follow-ups. These may look pretty basic on first glance–and you may have seen some of them before–but, upon closer inspection, one can see that Karin causes the reset after the second jab instead of the first, thanks to its additional juggle properties which don’t appear on the first jab.
Like many resets, some of these are more useful than others, and none should be a go-to option all the time, but if you’re looking to add some variety to your gameplay between bouts of boisterous laughter, this is a good place to check.
When fishing to tack on that last hit to tick the stun bar over into a dizzy, we’ve got plenty of options. Thanks to a new video from Benji Topaz, Necalli players now have a few more. As you’ll see in this next video, Necalli has a handful of fuzzy guard options that he can pepper in to keep opponents on their toes.
We close out today’s roundup with a collection of video-based hitbox data from Overheat’s GameTime. Sure, we’ve all seen plenty of hitbox data by now, but these videos present the information in (very) slow motion. So far, they’ve compiled footage for Nash, R. Mika and Vega, all of which we’ve included below.
Send us your videos; they could be featured in our next Street Fighter V community roundup!
Sources: Ambassador Foxx, Benji Topaz, Overheat’s GameTime
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Killer Instinct Ranked Netplay Will Require Passing a Performance Test on PC
While gaming consoles maintain parity between users, bringing a title to PC adds an infinite number of details to the development process. This is especially magnified when it comes to fighting games, where even the slightest dip in performance can mean the difference between winning or losing a close match.
With Killer Instinct just a day from arriving on PC, combat designer Adam “Keits” Heart recently dropped some new information on how ranked play will handle this issue for those worried about online competition. Apparently, jumping into ranked mode will require passing a performance test. If a player’s rig isn’t capable of maintaining 60 frames-per-second, they’ll be forced to make due with casual play in an effort to keep ranked as stable as possible.
Fighting games are typically less user-friendly than other genres, but the Killer Instinct developers have consistently updated their product to mitigate some of this stress. Previous additions include an improved heads-up display that provides more information on various aspects of gameplay and a combo assist mode with a simplified control scheme.
Killer Instinct Season 3 launches for Xbox One and Windows 10 tomorrow, March 29.
Source: Keits
