Views From The Turnbuckle: A Look At Wrestling’s Most Unique Star
Former WWE RAW GM Is Daniel Bryan’s Father In Law, More On Bryan’s Absence, Brie Bella Leaving WWE
UFC Featherweight Champ Conor McGregor Hints at Rematch with Nate Diaz on Instagram
Conor McGregor added fuel to the fire regarding rumors that he will face Nate Diaz in a rematch at UFC 200 with a cryptic Instagram
post on Friday.
Guilty Gear Xrd -REVELATOR- Screens Highlight Cute Lobby Avatars, Downloadable Content
It’s not uncommon for Arc System Works games to take the standard lobby mode and put their own spin on it, and the upcoming Guilty Gear Xrd -REVELATOR- is no exception. While waiting on matches, players will take control of an (I guess chibi is the word?) avatar and gambol through an arcade with a fishin’ hole in the center. What a place.
The developers have made updates to other modes as well, including a virtual stick feature to assist in memorizing inputs during the learning process. By outputting a player’s directional inputs visually and then highlighting the correct motions, this tool should help new players get into the swing of things, or perhaps even give players accustomed to something like Street Fighter IV’s input shortcuts a chance to clean up their messy muscle memory.
This information was accompanied by details on early downloadable content, which includes an additional color pack containing five recolors for each character and system voice options for Slayer, Jam, and other newcomrers. Players can expect this downloadable content the same day -REVELATOR- launches in Japan, so it’s a safe bet to assume it’ll be day one for other regions as well.
To take a look at the scenic new lobby mode, as well as some of the other features, check out the gallery below.
Can I also note how cute Lobby Millia’s little hat is? It’s a cute little hat. Anyway, if you’re looking to pick up a copy of Guilty Gear Xrd -REVELATOR-, it’s set to launch for PlayStation 3 and PlayStation 4 on May 26 in Japan, June 7 in North America, and June 10 in Europe.
Source: Siliconera
Tekken Survey Possibly Hints at PC Release, Upcoming Characters
As developers are often wont to do, Bandai Namco Entertainment recently opened a survey to collect feedback from consumers. Unlike most polls of its kind, however, this survey was a rather extensive affair, asking for impressions of other fighting games, what players want to see in Tekken 7 when it lands on home platforms, and more.
While there’s a lot to take in here, some of the more noteworthy points center on the feasibility of a PC release and possible characters that might find their way into future installments. Our attempts to participate in the survey were unsuccessful, but we were provided with a number of details and screenshots by Nael, without whom this article wouldn’t be possible. Thanks!
First off, Tekken 7 on PC. In addition to a constant curiosity about when we’ll actually see the title leave arcades, folks have been particiulary adamant about a possible PC release. As no Tekken title has released for the platform in its lengthy history, this would be a huge step in reaching an untapped market, and the survey, at the very least, shows they are considering such a port.
Furthermore, the survey may also offer a preview of upcoming character additions, whether that be in Tekken 7 Fated Retribution or another game altogether. As shown in the screenshot below, Bandai Namco asks participants to list their most and least favorite Tekken characters. While many already appear in Tekken 7, some–like Panda, Raven, Anna Williams, Eddy Gordo, and more–do not, piquing curiosity about their futures.
Of course, surveys of this nature are often exploratory in nature, and may not provide tangible results. While we think these details are worthy of discussion, we also suggest everyone take them with a grain of salt. Feel free to let us know what you think in the comments.
Source: Bandai Namco via Niche Gamer, special thanks to Nael for their help.
RFA 37 Lineup Set with Light Heavyweight, Bantamweight Title Fights on April 15
The complete lineup for Resurrection Fighting Alliance 37 is set, the promotion recently announced.
The Rock Playing Another Comic Book Character?, The Rock’s WrestleMania Shirt, WWE Shop, Undertaker
Street Fighter V Roundup – Massive R. Mika Punishes, Ryu Guard Break Timings, and More
Before you fire up the NorCal Regionals streams–or perhaps while taking a break from the action–be sure to check out some of the latest Street Fighter V technology from around the community below. We’ve got a lot to share today, so let’s get started!
It’s important for new players to get used to using training mode in whatever game they’re tackling, as they may be missing out on some of the more nuanced (and important) options available to add to their training regimen. With this in mind, James Chen of UltraChen TV recently covered Street Fighter V’s training mode in an episode of First Attack, and you’ll find the full playlist below if you missed out on watching it live.
GamersGrid TV and Ricardo “Mono” Roman keep the F.A.N.G train rolling with the newest episode of Shadowloo Bootcamp. This guide takes a look at the mixup opportunities M. Bison’s second-in-command can employ.
VesperArcade offers the next video today, which focuses on Ryu. If you’re looking for some ways to guarantee guard breaks while under the effects of Ryu’s V-Trigger, this video is a great place to pick up those options. These include activations off of a sweep, using a super after a block string to net the guard break, and more.
This next video, from alb3530, is a collection of miscellaneous information from the game. It includes things like Critical Arts with frame gaps, a demonstration of all of the invulnerable moves in the game, all moves with armor, and more things along those lines.
Now it’s time to step into the ring for a round of R. Mika tactics–both for and against her. First, Rainbow Impact offers up a massive punish combo that incorporates two of Mika’s standing roundhouse kicks as well as her V-Trigger.
Most optimal punish off CC 6HP axion told me about on my stream! Check it out^^https://t.co/uagooCMbrI pic.twitter.com/XMjM3bUy5I
— RainbowImpact (@AGNativeimpact) March 25, 2016
Next, HDJammerz demonstrates a meaty Passion Press setup off a back throw before showing a handful of follow-up options in the event that the meaty hits.
And to round out this segment, here’s some anti-Mika technology. Bafael sent in a video from Mark Sauvie which centers around maximizing punish damage when dealing with R. Mika’s charged roundhouse. As noted in the video, this move is hugely punishable thanks to its less-than-stellar hitbox, so just knock her out of the air!
This is perhaps the most niche bit of information we’ve showcased in a roundup, but if you’re looking to figure out the best way to perform Chun-Li’s instant air Lightning Legs on a Hitbox controller, Sora gives a demonstration in this next clip.
We close the roundup out today with a compilation of tricky Laura setups from HapkidoRed. These tricks make use of many of the fighter’s tools to keep opponents guessing, so those looking to equip themselves with more offensive options should definitely check it out.
Do you have a video of your own you’d like to show off? Send it to us, and it could appear in a future Street Fighter V community roundup!
Sources: UltraChen TV, GamersGrid TV, VesperArcade, alb3530, NativeImpact, HB|Sora, Mark Sauvie via Bafael, HDJammerz, HapkidoRed


