Street Fighter V Roundup – Cammy Frame Traps, M. Bison Resets, and More

With Final Round 19 taking place over the weekend, and everyone undoubtedly tuning in to see who would take home the first Capcom Pro Tour 2016 premier event victory, this Street Fighter V roundup of the week is a little light on content. It’s not, however, light on quality, so let’s get started!

If you’re a Cammy player looking for ways to mix up your offense, why not add in some frame traps? Today’s first video, from Pan, offers a detailed look at some of the strings Cammy can perform to keep her opponents in check.

On top of showing the strings in action, Pan has taken the time to offer up the numerical value tied to the gaps between each button, removing the need for viewers to do any math (thank you, Pan).

Another bit of technology on the Cammy front came to us by way of Tamestorm. While it may seem that not all V-Reversals were created equally–looking at you, Nash–that doesn’t mean some of the less commonly used ones are necessarily bad. As demonstrated in this clip, Cammy is capable of using her V-Reversal to escape from certain attacks, potentially putting her opponent in the corner and allowing her to slap them with a punish.

Do note that many of these situations aren’t going to come up all that often at the highest level of play, but this may help you find creative ways to apply your own V-Reversal, even if you don’t main the Killer Bee.

Shadowloo Bootcamp is still in session, and Ricardo “Mono” Roman is back with two more entries into the series. The first is the final installment of the F.A.N.G combo guide series, focusing on juggle combos and combos into V-Trigger. The second takes a look at some more of the stylish (and sometimes expensive) M. Bison resets that Mono has become known for.

Send us your Street Fighter V footage, and it could find its way into our next community roundup!

Sources: Pan, Tamestorm, GamersGrid TV

Bombshell: Patch 1.1 Brings Better Camera, AI, Keybiding & More

The Bombshell team has been hard at work on the game since it launched to less than stellar reviews earlier this year. Today marks a seminal day with the release of the v1.1 update that brings a number of new features, bug fixes and enhancements into the game. Mouse and keyboard buttons can now be bound, the camera has been pushed back 25%, controls have been overhauled, monster placement and AI have been improved to name but a few.

Learn Street Fighter V Strategy from Daigo Umehara

It goes without saying that Mad Catz’ Daigo Umehara is one of the greatest fighting game players this community has ever seen, so when he talks about genre theory, you’d best sit down, listen, and probably take some notes for good measure. Fortunately for us, the Beast’s weekly Street Fighter V streams have allowed competitors the world over to watch his training sessions live and learn a thing or two about Capcom’s latest title.

In order to further the spread of his ideas, Daigo (with the help of Jiyuna) recently presented a quick breakdown of the six main skills fighting game players should foster. According to the Japanese competitor, success in the genre can be boiled down to execution, your ability to discover strong techniques, reactions, willpower, memory, and the power to construct strategies.

That last one in particular, Daigo says, is incredibly important, explaining that “if you can beat your opponent in this aspect, there is no way you should lose.” As such, he spends the rest of his notes discussing just that.

The thing with strategies is that each technique you possess as a fighting game player is improved by subsequent discoveries. “After you select a strategy, you need to think about how to make that strategy succeed,” Daigo explains. “How can I successfully bring my opponent to the corner? How can I successfully prevent myself from being cornered? The important thing here is that once you decide on a strategy, you need to stop focusing on doing immediate damage and instead focusing on succeeding in the strategy.”

The examples he offers up focus on three simple scenarios: saving meter in order to kill with a Super, carrying an opponent to the corner, and using fireballs to control the neutral game. As with any strategy, these all come with their fair share of positives and negatives. Heavy fireball usage, for instance, increases the length of time your opponent lasts in a match, giving them better opportunities to corner you. On the other hand, maintaining distance gives you a greater eye of the playing field as a whole, allowing you to switch up strategies should things go south.

Of course, there’s much more information to soak in here than what we’ve provided. Be sure to visit Jiyuna’s full translation of these notes for further details and tune into Daigo’s stream on Twitch every Friday at 6 PM PDT, 9 PM EDT.

Source: Daigo (via Jiyuna)

The Division: Better Named NPC Loot Coming in v1.0.2 Update

The next update to The Division will be headed to all platforms on Tuesday, March 22nd and will include a number of loot drop improvements, most notably from named NPCs in hard mode who, by the way, will no longer be loot pinatas in the open world for those who have been farming them.