Overfall is a turn based RPG from Turkish indie studio Pera Games. Read on for Rob’s initial impressions of this innovative early access title.
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Pokkén Tournament Region Lock Remedied, More Robust ver. 1.2 Patch Notes Now Available
Yesterday’s update to Pokkén Tournament brought with it some welcome changes, including the removal of Shadow Mewtwo’s blockstring infinite as well as a reduction in damage tied to the Rehiram assist. But not every change that came to the title was a welcome one; on top of these and other intended fixes, the patch inadvertently region locked the American version of the game.
After a brief stint of emergency maintenance earlier today, this region lock was removed, bringing the American version of the game back in line with the European and Japanese versions. The good news doesn’t stop there, either, as the Pokkén Tournament website now has a full changelog for the 1.2 update to the game, which you can find below.
These notes outline the fixes and improvements made in this update to Pokkén Tournament. After the update, “Ver. 1.2” will be displayed in the upper left of the title screen.
Note that if you do not download the update, you will be unable to use some modes, such as online battles.
You will need 367MB of available space in your Wii U console’s memory in order to download the update. Please use separate USB media if you do not have enough available space. Please click here for details. The update may be automatically downloaded and installed for users who have enabled Standby Functions in their Wii U console’s system settings. The previous save data will remain usable after the update.
Battle Related Changes
- Adjusted to ensure Shadow Mewtwo is no longer able to force its opponents to continually block by repeatedly using certain moves.
- Adjusted Mewtwo’s battle balance.
- Reduced effect of the Support Pokémon Reshiram for gameplay balance.
- Repaired several bugs that affected battles.
Pokémon-Specific Changes
Sceptile
- Repaired an issue that caused Sceptile to pass through the ground when transitioning from Bullet Seed: preparation into Hang.
Mewtwo
- Lowered the hitbox of Confusion to make it possible to evade it by jumping. Made it so combo damage doesn’t increase as easily. Altered the animation of characters hit by Confusion as a Critical Hit during Duel Phase and reduced the amount of hit stun it causes.
- For jumping attack / midair strong attack / midair weak attack to strong attack follow-up, removed the property that makes this move nullify long-range attacks. Also adjusted it so that when this move is counter attacked, that counter attack will be a Critical Hit.
Shadow Mewtwo
- Adjusted so that when a side ranged attack is used repeatedly while the hitbox is still on the screen, the hitbox that is already on-screen disappears quickly.
- Increased the recovery time when Miracle Eye is used in Field Phase.
- Delayed the timing of when players can transition to Miracle Eye after a ranged attack.
- Decreased the ease with which follow up ranged attacks that have been altered by Miracle Eye can cause Guard Break.
- Slowed the start-up of the backward ranged attack and increased its recovery time. Also, adjusted it so when the move is used repeatedly while the hitbox is still on the screen, the one already on-screen disappears quickly.
- Decreased the block stun time that the backward ranged attack into Miracle Eye move deals to opponents and increased the distance that it pushes opponents back. Also changed it so that the first hit causes a Phase Shift.
Pikachu Libre
- Repaired an issue that caused Pikachu Libre to pass through opponents that are wall stunned when using midair strong attack.
Support Pokémon Umbreon
- Repaired an issue that stopped the attack effect of Snarl from being displayed when Pachirisu’s Follow Me is also active.
Support Pokémon Reshiram
- Decreased the base damage of Blue Flare. Also decreased the ease with which it can cause Guard Break.
Thank you for continuing to enjoy playing Pokkén Tournament!
Source: Serebii, Pokkén Tournament, special thanks to the folks at Pokkén Arena and the comments section of yesterday’s post
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Master Alex’s Trades and V-Trigger in Street Fighter V
If you’ve already got a handle on how Alex goes about scoring damage with combos, and if you’re pretty well-versed in the art of timing his meaties, you may be looking for the next step down the path to Alex mastery.
In the fourth and final segment of the latest episode of Shadowloo Bootcamp, host Ricardo “Mono” Roman spends some more quality time with the returning fighter, offering up tips on how to make the most out of trade situations. He also details some of the best ways to apply Alex’s V-Trigger.
Source: GamersGrid TV
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Rust: Garry Newman Defends Random Gender / Race Selection
Last weekend, we reported that gender and race (among other factors) would be randomly assigned to Rust players on starting the game all based on the string of numbers and letters of one’s Steam ID. The discussion on the ‘Net has been interesting to watch with many agreeing with the decision, others not so much.
