Mago and Tokido’s Contracts with Mad Catz Have Expired, Renewal Details Uncertain

Early this year, peripheral maker Mad Catz announced that they would be letting go of 37% of their staff. Ever since that announcement, more than a few folks have been wondering about the status of the company’s team of sponsored players. After the recent Street Fighter V Crash tournament in Korea, the folks at Team Spiritzero got a chance to talk to Team Topanga, including two players potentially affected by the current Mad Catz situation: Kenryo “Mago” Hayashi and Hajime “Tokido” Taniguchi.

Their statements on the topic–which were transcribed by Chigesoku and translated by EventHubs, then later verified by Shoryuken’s staff–were quite surprising, indicating that both of their contracts expired back in March. Both were also quick to clarify that the contracts in question were only for a one year period. Tokido then postulated that the folks at Mad Catz may still be discussing whether or not to renew their contracts moving forward.

As for fellow Mad Catz teammate Daigo Umehara, Tokido stated that they couldn’t speak for him, so whether or not he’s in the same situation remains unknown.

Both Mago and Tokido aren’t just professional players, but they’re also longtime members of the fighting game community who have contributed a lot to it. We here at Shoryuken wish them the best in their future endeavors, be it with Mad Catz or otherwise.

Source: Team Spiritzero, via Chigesoku, Eventhubs, feature images courtesy of Mad Catz

Overwatch: Second, and Final, Beta Event Planned for this Weekend

Overwatch will be heading into its final beta event weekend beginning on Friday, April 15th at 9:00 am Pacific / 12:00 pm Eastern and running through Saturday, April 16th at the same times. All eligible accounts will be flagged in the afternoon of April 14th to allow time to download and install the beta client.

Atlus to Publish the King of Fighters XIV in North America, Promises Improved Online Play

Atlus U.S.A. has officially announced that they will be publishing SNK Playmore’s upcoming fighter, the King of Fighters XIV in North America.

The company has had a history of bringing multiple fighting game franchises, such as Guilty Gear, Persona 4 Arena, as well as previous titles in the King of Fighters series–going as far back as the EX series for the Game Boy Advance–to western audiences. More recently, they handled the western console release of the King of Fighters XIII.

As part of their announcement, Atlus listed a rundown of the game’s features, which you can read below.

  • 3D Evolution: All 50 fighters, movesets and more are rendered in full 3D graphics that preserves the essence of King of Fighters‘s visual style but updates it with a whole new dimension.
  • The Best Refinement since The King of Fighters ’98: Through extensive playtesting and balancing, the controls have been streamlined, and the Combo and Max Mode mechanics have been overhauled to create the most competitive fighter in SNK’s history.
  • The The King of Fighters Saga Continues: There’s a robust single-player storyline where several years have passed since the previous The King of Fighters tournament. Now a worldwide business, the global The King of Fighters will decide who is the strongest as both individuals and companies with their own ambitions have come to compete. Players compete against CPU-controlled opponents to unlock the storyline.
  • The Best Roster Yet: There are 50 fighters total, with 31 returning from previous entries into the The King of Fighters series, and 19 brand new characters. All 50 characters will be available at the game’s launch.
  • Revamped Online Experience: The King of Fighters XIV has devoted a lot of development time to improving the game’s netcode for vastly improved online gameplay. The King of Fighters XIV uses the PS4’s online architecture to have a whole host of online conveniences, from spectating to saving replay/battle data, and having a single online The King of Fighters XIV profile to connect with friends.

The last on the list is probably the most exciting bit about this announcement, as the console release of the King of Fighters XIII wasn’t exactly known for having good netcode.

The King of Fighters XIV will launch on PlayStation 4 sometime later this year.

Source: Atlus, via Gematsu, thanks to JohnXuandou and Dave for the tips

Atlus to Publish the King of Fighters XIV in North America, Promises Improved Online Play

Atlus U.S.A. has officially announced that they will be publishing SNK Playmore’s upcoming fighter, the King of Fighters XIV in North America.

The company has had a history of bringing multiple fighting game franchises, such as Guilty Gear, Persona 4 Arena, as well as previous titles in the King of Fighters series–going as far back as the EX series for the Game Boy Advance–to western audiences. More recently, they handled the western console release of the King of Fighters XIII.

As part of their announcement, Atlus listed a rundown of the game’s features, which you can read below.

  • 3D Evolution: All 50 fighters, movesets and more are rendered in full 3D graphics that preserves the essence of King of Fighters‘s visual style but updates it with a whole new dimension.
  • The Best Refinement since The King of Fighters ’98: Through extensive playtesting and balancing, the controls have been streamlined, and the Combo and Max Mode mechanics have been overhauled to create the most competitive fighter in SNK’s history.
  • The The King of Fighters Saga Continues: There’s a robust single-player storyline where several years have passed since the previous The King of Fighters tournament. Now a worldwide business, the global The King of Fighters will decide who is the strongest as both individuals and companies with their own ambitions have come to compete. Players compete against CPU-controlled opponents to unlock the storyline.
  • The Best Roster Yet: There are 50 fighters total, with 31 returning from previous entries into the The King of Fighters series, and 19 brand new characters. All 50 characters will be available at the game’s launch.
  • Revamped Online Experience: The King of Fighters XIV has devoted a lot of development time to improving the game’s netcode for vastly improved online gameplay. The King of Fighters XIV uses the PS4’s online architecture to have a whole host of online conveniences, from spectating to saving replay/battle data, and having a single online The King of Fighters XIV profile to connect with friends.

The last on the list is probably the most exciting bit about this announcement, as the console release of the King of Fighters XIII wasn’t exactly known for having good netcode.

The King of Fighters XIV will launch on PlayStation 4 sometime later this year.

Source: Atlus, via Gematsu, thanks to JohnXuandou and Dave for the tips