Learn to Punish Common Unsafe Situations in Guilty Gear Xrd -REVELATOR-

The safe application of pressure is a common tactic in every fighting game, but sometimes it’s fun–and productive–to toss in some unsafe moves to mix things up, perhaps resulting in a hit, perhaps resulting in an opponent so confused that they don’t bother attempting a punish.

Guilty Gear Xrd -REVELATOR- is loaded with unsafe blockstrings as well as other unsafe pressure situations, and Sway, along with a contingent of top Guilty Gear players, combined their efforts to construct a video demonstrating twenty of these situations that often go unpunished. Since this footage comes from REVELATOR, you’ll get to see a handful of examples from newcomers like Johnny and Jam Kuradoberi, as well as returning cast members.

Source: Sway

TERA: Hello Kitty Debuts in Game Shop

For those wanting to release their inner feline, the TERA shop special items will certainly be appealing. From now through May 19th, players can get hold of a number of Hello Kitty – themed outfits and items.

Viscant Lists 7 Moves to Improve Against in Street Fighter V

As a game’s meta develops, certain moves tend to come to the forefront as those that people need to look out for. Such is the case with Street Fighter V, as more than a few players have started to gravitate toward specific attacks in competitive play. In his latest edition of “Hit the Ground Running,” BROKENTIER’s Jay “Viscant” Snyder lists seven of these attacks, stating why players need to look out for them and suggesting ways to train against them

R.Mika’s towards strong command normal is among these moves. This normal starts her Passion Press and leads to her Irish Whip combo and, depending on spacing, her corner game. While the move itself is unsafe–it’s -2 on block, combined with an 8 frame start up–many players are cowed into respecting it, leaving them unable to punish.

Other moves Viscant mentions include Vega’s stance change which, similar to Mika’s towards strong, is -2 (at best) on block, but is still somehow respected by many players. Birdie’s Bull Revenger, Chun-Li’s instant air legs, Ken’s V-Trigger cancelled Shoryukens, and a few more of R. Mika’s moves, specifically her target combo and her charged drop kick, make the list as well.

You can read more on why these are being used by players and how they can be trained against over at BROKENTIER.

Source: BROKENTIER

Viscant Lists 7 Moves to Improve Against in Street Fighter V

As a game’s meta develops, certain moves tend to come to the forefront as those that people need to look out for. Such is the case with Street Fighter V, as more than a few players have started to gravitate toward specific attacks in competitive play. In his latest edition of “Hit the Ground Running,” BROKENTIER’s Jay “Viscant” Snyder lists seven of these attacks, stating why players need to look out for them and suggesting ways to train against them

R.Mika’s towards strong command normal is among these moves. This normal starts her Passion Press and leads to her Irish Whip combo and, depending on spacing, her corner game. While the move itself is unsafe–it’s -2 on block, combined with an 8 frame start up–many players are cowed into respecting it, leaving them unable to punish.

Other moves Viscant mentions include Vega’s stance change which, similar to Mika’s towards strong, is -2 (at best) on block, but is still somehow respected by many players. Birdie’s Bull Revenger, Chun-Li’s instant air legs, Ken’s V-Trigger cancelled Shoryukens, and a few more of R. Mika’s moves, specifically her target combo and her charged drop kick, make the list as well.

You can read more on why these are being used by players and how they can be trained against over at BROKENTIER.

Source: BROKENTIER