Carl Frampton to fight Leo Santa Cruz on July 30 in New York

Northern Ireland’sCarl Frampton (22-0, 14 KOs) will challenge WBA featherweight champion Leo Santa Cruz (31-0-1, 17 KOs)  on July 30 at the Barclays Center in New York.
Frampton, 29, unified the IBF and WBA titles at 122 pounds when he outpointed Scott Quigg in February in an all British unification fight.
The Belfast boxer was stripped of his WBA super bantamweight title after failing to agree to a first defence against mandatory challenger Guillermo Rigondeaux.
The unbeaten 29-year-old…

Here’s Everything April’s Update Brings to Street Fighter V

When the servers come back up and you download your patch for Street Fighter V later today, you’ll likely be pleased to finally be able to sling Sonic Booms with Guile. However, there is more to this update than the addition of everyone’s favorite brush-haired American. Some of these details came alongside the original round of Guile information, but we would like to reiterate these changes, as they stand to improve the game’s quality.

The biggest change involves the new system to punish rage quitters. While Capcom relied on users reporting players who consistently disconnected to avoid losses in the past, the new system should be able to address them automatically. Additionally, Capcom is refining the games matchmaking. As for the in-game shop, the real currency version that uses Zenny instead of Fight Money will still be unavailable. Luckily, this means Guile will be free to try until said real currency shop is launched. Guile’s Air Force Base stage will not be free, however, and will set you back 70,000 Fight Money.

More interesting, however, are some character-specific fixes. These are meant to address bugs where certain moves weren’t behaving as they should, including one that led to an option select off crouching lights.

You can check out these changes out below.

Street Fighter V April Patch Character Bug Fixes

Ryu/M. Bison/Vega(no claw)

Bug: After dishing out Ryu & Vega’s (no claw) C. LP or M. Bisions C. LK, while doing a light attack rapid cancel at the absolite latest timing possible, if you input another action (V-Skill, Special Move, etc.) at the same time, if the opponent does an attack the “other action” will come out, and when the opponent does nothing, the rapid cancel attack will come out, creating a special option select.

Fix: Made the rapid cancel timing  of said moves 1F shorter.

Ryu

Bug: In the guard animation branch of  Ryu’s C. HK, there was a counter box that was present up to the 13th frame. Therefore, during this time it was possible to eat counter damage.

Fix: Adjusted the counter box on Ryu’s C. HK so that it is no longer present afterter the hitbox is not longer active.

Ken

Bug: In Ken’s C. LP (including rapid cancels), for the 3 frames that it takes for the hitbox to become active, there wasn’t a crouching state set to the move. This allowed moves that are only intended to hit standing opponents to hit Ken.

Fix: Adjusted the first 3 frames of Ken’s C. LP (including rapid cancels) so that Ken is in crouching state.

Bug: In Ken’s M. Tatsumaki Senpukyaku, the feint box that causes the opponent to go into a guarding standby state was not functioning correctly. The V-Trigger M. Tatsumaki Senpukyaku also caused the same phenomenon.

Fix: Corrected the feint box on Ken’s M. Tatsumaki Senpukyaku so that it functions correctly, forcing the opponent to guard when used from a certain distance.

Bug: When a portion of Ken’s EX Shoryuken (V-Trigger ver. included) hits as a ground counter hit, the hit real animation of the opponent continues when knocked into the air, which is an unnatural behavior.

Fix: Adjusted that specific portion of the EX Shoryuken (V-Trigger ver. included) so that when it hits as grounded counter hit, the correct knock up mottion occurs.

Chun-Li

Bug: In Chun-Li’s EX Hyakuretsukyaku, after the moves has completely ended (freeze state finished), she was unable to perform mobility actions (move forward/back or jump).

Fix: Adjusted EX Hyakuretsukyaku so that she is moveable after the move has completely ended.

Bug: In Chun-Li’s J. MP, she can follow up with Yosokyaku to EX Airborne Hyakuretsukyaku on counter hit.

(There is an unintentional difference between the number of continuous airborne hit limiter values between when this hits as a normal and and when it hits as a counter hit)

Fix: Adjusted  the juggle potential of Chun-Li’s J. MP so that it is the same whether or not it is a normal hit or a counter hit.

Cammy

Bug: Cammy’s S. HK’s hit box is no longer active, she was throw invincible.

Fix: Added a throw box to Cammy’s S. HK & Lift Combination while the move is active.

Bug: While Cammy’s EX Razer Edge Slicer is active, she was throw invincible.

Fix: Added a throw box to Cammy’s EX Razer Edge Slicer while it is active.

Dhalsim

Bug: During C. MK, Dhalsim was throw invincible.

Fix: Added a throw box to Dhalsim’s C. MK.

Karin

Bug: When the fourth hit of Karin’s EX Mujinkyaku hits an airborne opponent, the opponent’s float is differed from when it is a normal hit and when it is a counter hit.

Fix: Made it so that the 4th hit of EX Mujinkyaku would cause the same float on counter hit as it does on normal hit.

Bug: There were 2 bugs in Karin’s EX Ressenha.

  • When the second hit hits as a counter hit, the opponents Critical Gauge increase would be “0”
  • On counter hit, EX Ressenha’s starting juggle potential would be “0” for each hit.

Fix: Adjusted EX Ressenha on counter so that the opponent’s gauge increase and starting juggle potential are the same as when it is a normal hit.

Laura

Bug: Under specific circumstances, how S. MP hits changes from when on the right corner or on the left corner.

Fix: Expanded S. MP’s hit box downward so that the move yields the same results in both corners.

Necalli

Bug: When rapid canceling Necalli’s C. LP during V-Trigger, the advantage after hit would be plus 1F more than the normal version.

Fix: Unified Necalli’s V-Trigger C. LP to the normal version.

M. Bison

Bug: When throwing an oponent with Psycho Fall, depending on M. Bison’s position and the side he is facing, the distance the opponent is thrown greatly changes, which was unintended.

Fix: Adjusted the behavior of Pyscho Fall so that the distance the opponent is thrown is fixed.

Bug: When M. Bison takes damage in the middle of performing and EX Double Knee press, the opposing character’s behavior would be irregular after the hit.

Fix: Changed the behavior after hit on the EX Double Knee Press.

R. Mika

Bug: In R. Mika’s C. HK, there wasn’t a throw box in place. Even though the move is visually performed on the ground, it was throw invincible.

Fix: Added a throw box to R. Mika’s C. HK while the move is active.

Alex

Bug: The the time frame of the stop theatrics applied to an opponent hit by Sledge Hammer differs from when Sledge Hammer is used on its own and when it is used in a combo canceling from another move. Due to this, the circumstances are different after Sledge Hammer hits as part of a combo.

Fix: Made it so that the time frame of the stop theatrics of the Sledge Hammer (when cancled into) is the same as when it is used on its own.

Source: Capcom-Unity

Fallout 4: Survival Mode Headed to Consoles Next Week

Fallout 4 console players who’ve been feeling left out thanks to the earlier release of Survival Mode on PC will be happy to hear that the unforgiving Commonwealth is headed their way beginning next week. In addition, mods for XBox One will begin being released in May and in June for PlayStation 4.

Gloria Victis: Main Theme Released, Composed by Witcher 3 Artist

The Gloria Victis YouTube channel has been updated with a new video (static image) that showcases the game’s new main theme. “Another Story Begins” was composed by artist Marcin Przyby?owicz who also created much of the music for The Witcher 3. The piece will become part of the soundtrack that is part of all backer packages at the $15+ levels.

General: Pathfinder Adventures Mobile CCG Released

Obsidian and Paizo have announced that Pathfinder Adventures, a mobile adaptation of Pathfinder Adventure Card Game, has been released for mobile devices. Pathfinder Adventures is available for iPad and Android Tablets as well as for iOS and Android mobile devices and is currently in development for Steam deployment.