The Smash Bros. series differentiates itself from other fighting titles in a number of ways, but one thing that truly makes the series stand out is the speed at which high-level play takes place. This speed is the product of all sorts of different movement and recovery-based tech applications, which often depend on the specific title in question. But one piece of technology that has stuck around through it all is the edge cancel.
Edge canceling, as the name suggests, uses the edge of a stage or platform to help speed characters through the recovery frames of a given move to help them be able to act more quickly on the other side. Though you can’t edge cancel aerials in Super Smash Bros. for Wii U, there are still loads of special moves, as well as air dodges, that do allow this recovery reduction to be applied.
This video from Beefy Smash Doods discusses how edge canceling works before going on to demonstrate all of the moves that can be edge canceled in the most recent entry in the Smash series.
Source: Beefy Smash Doods
