Stomp Some Heads with Beefy Smash Doods’ Footstool Tutorial for Super Smash Bros. for Wii U

In their latest strategy video for Super Smash Bros. for Wii U, the Beefy Smash Doods go in-depth on footstools (using jump to bounce off your opponent’s head) and their various uses. They describe the difference between the regular footstool–which knocks the stomped character down–and the “phantom” footstool, that uses the opponent as a platform but doesn’t affect them otherwise. The video explains at length the many ways the footstool can be applied to your advantage, both on and off the stage, or even in combos.

Learn more to keep improving your Smash game with the Beefy Smash Doods here and here.

Source: Beefy Smash Doods

WildStar: NCSoft Earnings Report – WildStar Ever Nearer The End

So it turns out that MMOs can still make a lot of money. Who’d have thought it? After the release of the NCSoft Earnings Report for the first quarter of 2016, it seems they’re in good shape. Unless your part of the WildStar development team or playerbase, things are looking particularly rosey. Sales are up by around 30% from the year before, with profits having jumped 70% on the previous period. That’s a sizeable improvement and one NCSoft’s shareholders are likely very pleased about.

Strange Glitch in Mortal Kombat XL Allows Mystic Ermac to Infinitely Regain Health

Anyone who’s been playing fighting games for long enough knows that our favorite competitive titles are not above having a few bugs emerge every now and then.  From the entertaining, to the literal game-breaking, they’ve been a part of countless titles over the years.  Now it seems a new one has surfaced in Mortal Kombat XL involving Ermac’s Mystic Variation.

During a Casual Set between Noble Gaming teammates Beyond Toxin and Red Raptor, it was discovered that when Mystic Ermac trades with his Meter Burn Tele-Choke, he will continue regenerating life if he is hit only once just as he begins folding his hands, which is where he normally begins regaining life if the move hits.   The recovery will continue until either his health is 100% replenished, or he is hit a second time during that folding animation, or at any point during the healing, causing it to cease.  During this time, Ermac is free to continue attacking, running, backdashing or levitating while his health regenerates.

Upon further investigation by Test Your Might member and Ermac enthusiast, Ruthless Mayhem’s Ragnarok, it is confirmed that this glitch is not limited to being solely triggered by Shirai Ryu Takeda, but can also occur against other kombatants, such as Tremor, Reptile, Cyrax or Sektor, if timed correctly.

Though this is not something that will necessarily be banned in competitive play, due to it being extremely situational and requiring the Mystic player to trade with a single-hitting move that is slow enough to be reacted to, in order to be used intentionally.

However, with Combo Breaker, the Season 3 ESL MKX Pro League Finals, CEO and EVO drawing near in the next two months, this could prove to be something NetherRealm Studios may see fit to issue a hotfix for in the near future.

Source: Noble_Toxin, Ragnarok, via Test Your Might

Guild Wars 2: A World Of Improvements

The scoring system in World vs. World has always seemed imperfect to me. It was a worthwhile first attempt, but after three years it’s well past due for a change. It may have taken a poll to get ArenaNet to finally take steps to address it, but at least something’s being done, and I think the upcoming changes will do a lot to make WvW more enjoyable.

EG|Justin Wong Discusses Karin in Street Fighter V, Teammates and Stream Viewer Motivation with Daily Dot Esports

Shortly after winning Dreamhack Austin this past weekend, EG Justin Wong spoke with Daily Dot’s Efren Salinas about a variety of topics, including why he’s chosen to play Karin in Street Fighter V.

“I’ve been playing Karin in Alpha 3 and in Capcom Fighting Jam.  It’s been ten years since Karin came out, so I wanted to play her as my main no matter what.   Even if she was bad or good, but it just worked out.  In my opinion, I think she’s top three.”

Wong also feels that his fellow Karin players are not using her V-Skill, Meioken, which is as safe poke when Charged, and is plus on block when used during V-Trigger, as often as they should, adding that he usually can get 2 V-Triggers per round, since he uses it so much in the neutral game.

When asked what’s most responsible for  his recent success, Wong feels like it lies within his stream community.

“I think the reason why I’m doing so well is because of my stream.  I stream every day after work   I feel like I put so much time into playing, just because I’m playing with my Followers, my Subscribers, and I’m trying to help them, [and] while I’m helping them, I’m also learning more about the game.  So because I always have a strong community when I stream, it just pretty much always makes me want to come back.  Who doesn’t get tired after a day of work?  But I keep the grind going because I want everyone to get better in this community.”

The topic then shifted to Justin’s thoughts on the performances of his fellow Evil Geniuses.

“I think they’re doing pretty good,” he said.  “K-Brad has 64 Points, PR Balrog 128, probably more now like 130 or something?  So he’s doing really good.  Ricki obviously hasn’t been doing the best that she wants to perform, but me and F. Champ were telling her, “You should play Nash the whole tournament, so you can get used to playing Nash as a secondary, or as a main in the future, because her Nash is really good, but there’s no confidence in it because of tournament setting being 2 out of 3.  So she focused on that, and she made Top 8.  I think do think, in the future, that PR Balrog and Ricki will break that threshold of making 1st place sooner or later.”

Wong also gives his thoughts on Black Eye KaneBlueRiver being declared “The First of Marvel’s New Gods” by Red Bull earlier this week, after winning EVO last year, Street Fighter V sharing the same stage with Super Smash Bros. Melee and other e-Sports titles like Hearthstone and Heroes Of The Storm, SFV’s monthly DLC character releases and updates, as well as his thoughts on Invitational events, such as the recently-completed Red Bull Kumite, compared to our traditional open-bracket tournament formats.

You can see the full interview below.

Source: Daily Dot Esports

Japanese Players Show Off Impressive Johnny Combos in Guilty Gear Xrd -REVELATOR-

Players in Japan have had their hands on the new Arcade characters in Guilty Gear Xrd -REVELATOR- for a while now. Since the release of the console demo, quick shares on new tech proliferated on the internet, especially for newcomers Johnny, Jack-O, and Jam.

Johnny in particular is widely considered as one of the strongest characters, as long as he can land a few coins. By throwing out some cash, he raises the level of his special slashing move, Mist Finer. Not only the move itself gets stronger, but Johnny can enter the stance and cancel out of it quicker to chain normal attacks faster.

Here’s a roundup of some impressive combos with Johnny:

Here, player DESIRE utilizes the new, charged Blitz Attack with Bacchus Sigh to reset combo after combo on Potemkin. When Bacchus Sigh lands on the enemy, the next Mist Finer slash can’t be blocked.

This clip shows how rewarding Johnny’s throw is. He’s one of the few characters who can combo after throw without spending resources, so this is a great, “unblockable” mix-up for him (although throws are now breakable in -REVELATOR-!). By spending some coins and meter on a Roman Cancel, he can set up a second combo with Bacchus Sigh, which then leads to a stun.

Without spending any meter, Johnny can set up Bacchus Sigh on the cornered opponent as long as he already built up a level 3 Mist Finer.

This one is rather more for show than practical reasons, since it requires level 3 Mist Finer from the start and spends all of Johnny’s coins, but it shows how much you can do with the new properties of the horizontal version of the Dust attack.

A single combo that kills Chipp, who has the lowest defense modifier in the game, but Johnny can pull it off without needing to crank up the enemy’s R.I.S.C. gauge (which increases damage taken after blocking moves). Having level 3 Mist Finer allows Johnny easier chaining of several strong normal attacks, as long as the enemy is crouching. Then the combo ends with his stylish, Burst-enhanced Overdrive, “That’ My Name!”

Are you picking up Johnny in -REVELATOR-?

Sources: DESIRE, VolhisiFo