Jonathan Coachman On Possibly Returning To WWE RAW To Work, The ESPN – WWE Relationship
Pig Of The Hut Explains How to Handle Tarkatan Alien’s Rekka Pressure in Mortal Kombat XL
In his latest episode of The Armory, Pig Of The Hut explains how to deal with a character who’s caused quite a large amount of discussion in the NRS community as of late, Tarkatan Alien. Though he was nerfed in the game’s last balance patch back in March, with players like cR Dragon winning nine consecutive ESL tournaments with him, the Xenomorph is still considered a problem by many.
Using what he calls “The Rule of 13,” which means using Armored attacks that have 13 frames of startup or less, you can perform an Option Select on the F134 string canceled into Rekkas, if the Alien player chooses to delay them in an attempt to make them safer, which will guarantee you a full-combo punish against them every time you block correctly, regardless if they stagger the first or the second hit of the Tarkatan Rush.
Pig then demonstrates how to exploit the gap between his Tail Flip, which is generally safe at -7 on block, but can immediately be canceled into his Tail Slam, which is punishable at -17 on block, but has Armor on it. Using Kenjutsu Kenshi, Pig is able to consistently full-combo punish with the 13-frame Double Slap.
If you find yourself lacking Meter however, Pig suggests Backdashing the initial Rekka, blocking the follow-ups on reaction. Though it is a risk for someone like Kenshi, if your character has a faster backdash, such as Kano, Sub-Zero or Quan Chi, this is a much more effective tactic against him.
In closing, Pig mentions Tarkatan’s near-half-screen mixup with his Low-hitting Tail Snag and Tail Flip, as well as his Low Kut Command Normal that can lead into his Tarkatan Rush mixups. Unfortunately, dealing with this will require a hard read of just jumping in for an attempted punish, or a full-screen punish if your character possesses the tools to do so. You can also head over to his thread on Test Your Might, which has a list of character-specific punishes against Tarkatan for a wide variety of cast members that can utilize the “Rule of 13.”
Pig also promises a second video outlining how to deal with the “Dragon Serpent’s” Acidic and Konjurer Variations.
Source: Pig of the Hut via Test Your Might
Pig Of The Hut Explains How to Handle Tarkatan Alien’s Rekka Pressure in Mortal Kombat XL
In his latest episode of The Armory, Pig Of The Hut explains how to deal with a character who’s caused quite a large amount of discussion in the NRS community as of late, Tarkatan Alien. Though he was nerfed in the game’s last balance patch back in March, with players like cR Dragon winning nine consecutive ESL tournaments with him, the Xenomorph is still considered a problem by many.
Using what he calls “The Rule of 13,” which means using Armored attacks that have 13 frames of startup or less, you can perform an Option Select on the F134 string canceled into Rekkas, if the Alien player chooses to delay them in an attempt to make them safer, which will guarantee you a full-combo punish against them every time you block correctly, regardless if they stagger the first or the second hit of the Tarkatan Rush.
Pig then demonstrates how to exploit the gap between his Tail Flip, which is generally safe at -7 on block, but can immediately be canceled into his Tail Slam, which is punishable at -17 on block, but has Armor on it. Using Kenjutsu Kenshi, Pig is able to consistently full-combo punish with the 13-frame Double Slap.
If you find yourself lacking Meter however, Pig suggests Backdashing the initial Rekka, blocking the follow-ups on reaction. Though it is a risk for someone like Kenshi, if your character has a faster backdash, such as Kano, Sub-Zero or Quan Chi, this is a much more effective tactic against him.
In closing, Pig mentions Tarkatan’s near-half-screen mixup with his Low-hitting Tail Snag and Tail Flip, as well as his Low Kut Command Normal that can lead into his Tarkatan Rush mixups. Unfortunately, dealing with this will require a hard read of just jumping in for an attempted punish, or a full-screen punish if your character possesses the tools to do so. You can also head over to his thread on Test Your Might, which has a list of character-specific punishes against Tarkatan for a wide variety of cast members that can utilize the “Rule of 13.”
Pig also promises a second video outlining how to deal with the “Dragon Serpent’s” Acidic and Konjurer Variations.
Source: Pig of the Hut via Test Your Might
Pig Of The Hut Explains How to Handle Tarkatan Alien’s Rekka Pressure in Mortal Kombat XL
In his latest episode of The Armory, Pig Of The Hut explains how to deal with a character who’s caused quite a large amount of discussion in the NRS community as of late, Tarkatan Alien. Though he was nerfed in the game’s last balance patch back in March, with players like cR Dragon winning nine consecutive ESL tournaments with him, the Xenomorph is still considered a problem by many.
Using what he calls “The Rule of 13,” which means using Armored attacks that have 13 frames of startup or less, you can perform an Option Select on the F134 string canceled into Rekkas, if the Alien player chooses to delay them in an attempt to make them safer, which will guarantee you a full-combo punish against them every time you block correctly, regardless if they stagger the first or the second hit of the Tarkatan Rush.
Pig then demonstrates how to exploit the gap between his Tail Flip, which is generally safe at -7 on block, but can immediately be canceled into his Tail Slam, which is punishable at -17 on block, but has Armor on it. Using Kenjutsu Kenshi, Pig is able to consistently full-combo punish with the 13-frame Double Slap.
If you find yourself lacking Meter however, Pig suggests Backdashing the initial Rekka, blocking the follow-ups on reaction. Though it is a risk for someone like Kenshi, if your character has a faster backdash, such as Kano, Sub-Zero or Quan Chi, this is a much more effective tactic against him.
In closing, Pig mentions Tarkatan’s near-half-screen mixup with his Low-hitting Tail Snag and Tail Flip, as well as his Low Kut Command Normal that can lead into his Tarkatan Rush mixups. Unfortunately, dealing with this will require a hard read of just jumping in for an attempted punish, or a full-screen punish if your character possesses the tools to do so. You can also head over to his thread on Test Your Might, which has a list of character-specific punishes against Tarkatan for a wide variety of cast members that can utilize the “Rule of 13.”
Pig also promises a second video outlining how to deal with the “Dragon Serpent’s” Acidic and Konjurer Variations.
Source: Pig of the Hut via Test Your Might
‘Minotauro’ Nogueira to be Enshrined in UFC Hall of Fame
Former Ultimate Fighting Championship interim and Pride Fighting Championships heavyweight champion Antonio Rodrigo Nogueira will be inducted into the UFC Hall of Fame during a ceremony on Sunday, July 10 at the Las Vegas Convention Center.
Street Fighter Crash Returns With Week 6 Featuring Poongko, Gamerbee, Humanbomb and More
After a thrilling week 5 episode of Street Fighter Crash, featuring the seemingly unbeatable Infiltration on Team Razer fall to Team Topanga’s Momochi, SpoTV returns again this week for the second episode of Top 8. While last week had heavy hitters such as Team Razer (Infiltration, Fuudo, Xian), Team Topanga (Tokido, Momochi, Mago), and a Chinese team featuring Xiaohai and Dakou, this week also promises to be no slouch, as Team Southeast–featuring Poongko, Humanbomb, and Gamerbee–will look to dominate three of Korea’s top teams. While Team Southeast is expected to outshine the competition in the B block, they must go through players like Sandbag, one of the most recognizable and famous Street Fighter V players on the peninsula, 200won, a strong Tekken player who has made the transition to Street Fighter and was able to beat Infiltration during group play, and WeirdoNeo, the Korean-American player who previously defeated Poongko in the Top 8 of SpiritZero’s Magic Stick Cup.
If anything has been learned from Street Fighter Crash, it is to expect the unexpected. Will Team Southeast survive the minefield ahead of them? Tune in at 2PM Korea Standard Time on Sunday, May 15th (1AM EST Sunday/10PM PST Saturday, May 14th) to find out. English commentary will be available on Twitch at http://twitch.tv/crash_en.
(Note: While Missing Person is currently employed at SpoTV for English Commentary for Street Fighter Crash, he is taking this week off to focus on other things. Therefore, he is not involved in the production of this episode of the event.)
Phil Davis Outpoints ‘King Mo,’ Claims No. 1 Contender Spot in Bellator 154 Headliner
Phil Davis is now officially Bellator MMA’s light heavyweight No. 1 contender.
UFC 198 Prelims: Demian Maia Rear-Naked Choke Submits Matt Brown
Demian Maia will sleep well.
More Clarification On Lilian Garcia’s WWE Status, Source Of Release Rumor Offers Apology
Takadanobaba Mikado Entertains with Samurai Shodown III and Fatal Fury Special Tournaments
The Takadanobaba Game Center Mikado in Tokyo, Japan was definitely feeling the spirit of SNK in late April. Held at the Tokyo Culture Culture on the 24th, the event celebrated simultaneous tournaments for Fatal Fury Special and Samurai Spirits: Zankuro Musouken (Samurai Shodown III in the US).
The tournament was just recently archived onto YouTube, but you can also watch the original broadcast in it’s highest quality on Mikado’s official UStream page.
Fans of old school 2D fighters, and even fans of some 3D games like Soul Calibur, will likely enjoy this archive. The patient, disjointed-hitbox poking of Samurai Spirits smells of Calibur meta that would follow years later. Fatal Fury’s unique plane switching doesn’t seem very far from home either, being one of the earliest examples of (technically) 3D fighting. Both games, despite their age, attracted 53 players. These 2D footsie focused masters were ready to throw down in some SNK classics.
Sources: Mikado UStream, Mikado Blog
