Maximilian’s Latest “Real Talk” Weighs Street Fighter V Sales vs. Community Success

The world of Triple-A gaming is sort of cruel, especially when the business side starts showing. We’ve reported on the recent financial report from Capcom, which reveals Street Fighter V’s sales to be in the area of 1.4 million units–impressive, but still short of its projected goal of 2 million.

While Capcom remains fairly optimistic about Street Fighter V’s performance, this invites discussion over what truly makes a fighting game successful; is it just hard sales numbers, or a combination of those figures and community engagement? FGC commentator and YouTuber Maximilian brings this topic up in his newest “Real Talk” video.

In the video, Max notes that “[i]t’d be amazing if we could see a direct, hardcore success as a result of a fighting game, and maybe, just maybe, other fighters that Capcom could make in the future can rely on success similar to Street Fighter V.”

To hear the rest of what Max has to say on the topic, check out the full video below.

Source: Maximilian Dood

General: The Witcher 3’s Next Expansion is a Game Changer

This was a big week for fans of The Witcher 3. Not only did we find out that the final, massive expansion, Blood and Wine, will be releasing on May 31st, but the embargo on a March preview event expired, leading to an incredible info dump of exciting details (credit to Dmax3901 on NeoGaf). Its safe to say, Blood and Wine is a game changer.

Tree of Savior: An Acquired Taste

While I would like to dispense with scores in this final entry for my Tree of Savior review, I know that numbers speak volumes when it comes to helping people find out if Tree of Savior is worth playing.
Here’s the thing: Tree of Savior is a fun game, but how much fun you get from it will depend primarily on your sensibilities as a gamer.

Street Fighter V Character Concept Art Reveals R. Mika’s Opponents, and Some Old Masters

The Japanese CFN Portal website has added more Street Fighter V character concept art, this time giving us a look at R. Mika’s opponents on the Iwashi Ga Hama Women’s Pro-Wrestling circuit. It’s a collection of colorful characters as over-the-top as Mika herself, such as the horror-themed dirty fighter Vivian Nishiki, and the Canadian-born Maple Storm.

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Sunrise Nishisenba; Maple Storm; Kaminarihana

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Kazehana; Vivian Nishiki; Pepe Ishiwata

We also get a look at a Shadaloo “Monitor Cyborg” that can scan and copy other fighters’ abilities; and to top it off, there’s some familiar faces from Final Fight–and two old masters of Ansatsuken.

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Monitor Cyborg; Guy; Carlos Miyamoto

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Hitoshi Maki; Goutetsu; Gouken

This only adds to the concept art we’ve seen so far, showing us how both old favorites and newcomers could fit into Street Fighter V’s expanding world. Japanese-speakers can head to CFN Portal’s Shadaloo Activity Report to read further details about these fighters.

Source: CFN Portal

Step Up Your Sorcerer Game in Mortal Kombat XL with these Quan Chi Tutorials from Ketchup

After the changes for Mortal Kombat XL were released, many players felt that Quan Chi would see a sharp decline in competitive play due to the loss of his meterless Vortex, guaranteed gapless pressure after Meter Burn Ground Burst, and added damage scaling on his Bat attacks in the Summoner Varaition. However, some of those same players were quick to overlook the myriad of enhancements that were given to the demon’s Sorcerer Variation. This style of Quan saw reduced startup and recovery on all three of his spells, faster regeneration on the hit of armor in Dark Curse, and his Skulls, Ground Bursts, as well as his Trance, became capable of draining his opponent’s meter on both block and hit while standing in Black Magic. Yet many players felt that his corner game with Final Hex, which gives Quan increased chip damage for as long as his opponent remains inside the circle, was severely weakened due to reduced chip and meter gain on block across the board in XL, compounded by the loss of gapless frame advantage on his MB Ground Burst, which has removed his “Rune Trap” setups.

Fortunately for those of us in the Quanmunity, ESL commentator and 5th place Evo finisher, PND|Ketchup, has been back in the lab with the Brotherhood of Shadow member. In this time, he has discovered a new variation of the Rune Trap that can’t be jumped or back dashed, and beats button pressing as well as both Delayed Wakeup timings, losing only to armored reversals. With Black Magic allowing him to drain more meter from his enemies than ever before, this shouldn’t prove to be too much of a detriment.

Using two reps of F21, MB Skull allows Quan to tag opponents with a meaty 14 in the 1, 14, Trance string to continue looping the restand in the corner. If they choose to use max Delayed Wakeup, and you whiff f21 MB Skull, the game will option select F212, as the input for Skull is DB2, with a large window to confirm it and input the MB Skull. If they half Delay Wakeup, they will stand up into the second hit of the F21 string and will be forced to either block or get hit by the MB Skull. This allows for around 65-75% damage in the corner.

Ketchup also released another video explaining the new Sorcerer Quan in full detail earlier this week, offering a look at what type of gameplan you need to be using with him now.

Source: PNDK&M via Test Your Might