Just prior to the release of Street Fighter V, old-school Street Fighter player Graham Wolfe emerged from a long period of relative obscurity to show players the strength of classic Street Fighter fundamentals in Capcom’s newest title. Since then, Wolfe has made relatively few tournament appearances on the grand stage. However, he has remained hard at work behind the scenes digging into the fine details of Street Fighter V and posting his findings to Twitter.
In these Tweets, Wolfe focuses on common gameplay situations that many players continue to fail to punish, whether through lack of practice or simple lack of knowledge.
For example, Chun-Li’s instant air Lighting Legs can be hit clean with a delayed crouching jab by most characters (with Zangief and Birdie using crouching strong). Jabbing too early will whiff, causing the attack to hit you, so head to training mode to work on the timing.
Despite its slim, low-profile appearance, Karin’s sweep leaves a 4F hurtbox during its recovery, allowing it to be punished on block with a variety of moves, such as a reversal Dragon Punch. In addition to worthy matchup knowledge, this is a great lesson on the abstract nature of hitboxes and hurtboxes versus the appearance of a character’s model.
Continuing down the list, Necalli’s fierce Dragon Punch is invincible on startup, making it his go-to meterless reversal. However, the attack can actually be low-profiled on startup with moves such as Chun Li’s slide, or a well-placed crouching forward. This allows you to apply safer pressure, and force Necalli to take some risks or spend meter if he doesn’t want to block.
Wolfe has created a blog that collects this great information in one place. Pay a visit and check out his Twitter page to keep up with the latest tricks that can keep you from letting damage slip through your fingers.
Sources: Graham Wolfe
