Tyler Breeze On What Gets Him Pumped Before A Match, Breeze And Kevin Owens Helping Fire Victims
Momochi Tackles Karin and Rashid in Latest Street Fighter V Lectures
Evil Geniuses’ Momochi recently continued his Street Fighter V lecture series with a look at “The Perfect Victor,” Karin Kanzuki. With limited playable appearances to her credit, the heiress to the Kanzuki Zaibatsu may be unfamiliar to many players who started with Street Fighter IV.
As is customary with previous videos in this series, Momochi begins by breaking down the archetype this particular character falls into before spotlighting some of her notable normals for footsies, hit confirms, and anti-airs. He then shifts focus to her specials, making sure to spend time on the myriad of branching mixups the noblewoman has at her disposal, as well as the properties of her just frame Tenko.
Momochi closes the lecture by explaining the uses of her V-Skill and V-Trigger, as well as showing off some highly damaging combos.
Lastly, he notes that, “while she has the impression of a difficult character, if you master Tenko, everything else is pretty straightforward,” so don’t let the size of her moveset intimidate you.
But Karin isn’t the only character Momochi covered in recent days, as he also released a video focusing on one of Street Fighter V’s new challengers, Rashid.
Though perhaps known more for the catchy beats of his character theme than his performances in competitive play at this point in the game’s life, the Middle Eastern fighter certainly packs plenty of tricks to compliment his love of gadgetry. These include his unique non-step dashes that give him access to quick throw mixups and special, motionless versions of his Spinning Mixer and Eagle Spike.
As always, Momochi uses a hand cam to display him performing his inputs for the viewers, while taking them through Rashid’s normals, specials, combos, Crush Counter confirms, ways to build V-Gauge, and mixups. He then moves on to discuss Rashid’s V-Skill and V-Trigger, noting that the unique movements the character is afforded with Ysaar is the main reason to use him.
Source: Momochi & ChocoBlanka TV
Minecraft: Super Mario-Themed Update Coming for Wii U Players
Wii U players with Minecraft installed will be able to get hold of the Super Mario update when it is released on May 17th. Players will be able to take on appropriately blocky Hammer Bros. and Dry Bones in a place where worlds collide. In addition, a series of skins, Super Mario-themed pre-made world, music and item textures will be included.
Trinium Wars: Puton Conflict Update Arrives
Trinium Wars has a new location, new quests and a new level cap thanks to the addition of the Puton Conflict update. Players reaching level 30 can head to the high-level location to check out the new content as well as the upcoming Resource War every Saturday with players going head-to-head to gather as much as possible and outdo the competition.
Steve Austin Details Shoulder Injury And Surgery, Rusev Angle Making It A Lot Worse, Recovery
LordKnight Explains: Who Should I Play Against to Git Gud?
Putting together much of what we’ve gone over in past articles in this series, it’s easy to see that a huge part of leveling up involves putting in matches against an opponent. Understandably, the people you play have a major impact on how you approach the game. If you consider that a major part of improvement is reflection, it makes sense that the people you play against will have a big part in that.
That being said, who do you play against to get better? Locally, you have limited control over who you get to play with regularly. Your local scene is a great resource for feedback, but you live where you live; unless you’re willing to travel, your immediate pool of players will be small. However, with the advent of netplay (which we’ve discussed before), you as a player have much more control over your competition.
“Find someone your skill level to practice with!”
I don’t think this is wrong. Actually, this is pretty good advice, but personally, I don’t think it’s enough. Since my goal is not just improvement, but to aim for consistency, when I’m getting started in a new game or with a new tactic, I like to:
- Play someone under my skill level
- Play a random player/someone I’ve never played before/someone I don’t play often
- Play a peer (as in, someone at around my skill level)
- Play someone significantly above my skill level
Play someone under my skill level
Usually, when I want to try out some new tech, I’ll go online and try it out on a random player. If I determine that they are under my skill level, I’ll definitely be sure to try brand new strategies, confirms, strings, etc. (when I say “brand new,” I mean probably 1-2 days old). I like doing this because, personally, it’s hard for me to implement something new. It usually takes me a little while to force myself to try out new techniques, combos or strategies in an actual match.
Play a random player/someone I’ve never played before/someone I don’t play often
I lump this into the same group. What I like about playing someone I don’t really know is that I can’t be sure how they’ll react. If I have no data on the player, I can’t use a player match up as a crutch, and I’m forced to rely on my knowledge of the opponent’s character. This is especially important in a game like Guilty Gear or Street Fighter V, where there can be many ways to play a character since you can’t necessarily convert a hit into a knockdown.
On top of that, because I have little or no information on the player, I am forced to adapt to them quickly if they do things that are unusual or outside the scope of my character knowledge. To be honest, this is probably the best practice for pools; you never know what you’re going to run into in pools.
Playing a peer
Again, playing someone that’s around your skill is commonly given advice to new players, and it certainly is effective. It’s a pretty healthy way to play, as neither of you will overwhelm the other all the time. It’s good to have someone that is improving at about your pace; they understand how you think, they understand your problems (since they likely have similar issues), and you can speak to them about the game at the same level. You can also measure each other’s progress against other players. This point has been a huge help to me in the past.
Playing someone significantly above my skill level
Generally, when I talk or ask people about what types of players they like practicing against, they don’t really mention this one, but I really like this category when I’m starting out. It feels like bootcamp. I feel like getting mercilessly rolled over by someone will give me a lot of input about a character or the game in a short amount of time. Not only that, when I go back to play someone at or below my skill level, I often feel like it is much easier (and it is).
Now, you wouldn’t want to simply play one specific type of player. I’m under the belief that to be your best, you should try to play against all of these types of players. The reason why you’d want to segment them out is so that you can know what you can take from the games (from a reflection standpoint) after the session.
LordKnight Explains: Who Should I Play Against to Git Gud?
Putting together much of what we’ve gone over in past articles in this series, it’s easy to see that a huge part of leveling up involves putting in matches against an opponent. Understandably, the people you play have a major impact on how you approach the game. If you consider that a major part of improvement is reflection, it makes sense that the people you play against will have a big part in that.
That being said, who do you play against to get better? Locally, you have limited control over who you get to play with regularly. Your local scene is a great resource for feedback, but you live where you live; unless you’re willing to travel, your immediate pool of players will be small. However, with the advent of netplay (which we’ve discussed before), you as a player have much more control over your competition.
“Find someone your skill level to practice with!”
I don’t think this is wrong. Actually, this is pretty good advice, but personally, I don’t think it’s enough. Since my goal is not just improvement, but to aim for consistency, when I’m getting started in a new game or with a new tactic, I like to:
- Play someone under my skill level
- Play a random player/someone I’ve never played before/someone I don’t play often
- Play a peer (as in, someone at around my skill level)
- Play someone significantly above my skill level
Play someone under my skill level
Usually, when I want to try out some new tech, I’ll go online and try it out on a random player. If I determine that they are under my skill level, I’ll definitely be sure to try brand new strategies, confirms, strings, etc. (when I say “brand new,” I mean probably 1-2 days old). I like doing this because, personally, it’s hard for me to implement something new. It usually takes me a little while to force myself to try out new techniques, combos or strategies in an actual match.
Play a random player/someone I’ve never played before/someone I don’t play often
I lump this into the same group. What I like about playing someone I don’t really know is that I can’t be sure how they’ll react. If I have no data on the player, I can’t use a player match up as a crutch, and I’m forced to rely on my knowledge of the opponent’s character. This is especially important in a game like Guilty Gear or Street Fighter V, where there can be many ways to play a character since you can’t necessarily convert a hit into a knockdown.
On top of that, because I have little or no information on the player, I am forced to adapt to them quickly if they do things that are unusual or outside the scope of my character knowledge. To be honest, this is probably the best practice for pools; you never know what you’re going to run into in pools.
Playing a peer
Again, playing someone that’s around your skill is commonly given advice to new players, and it certainly is effective. It’s a pretty healthy way to play, as neither of you will overwhelm the other all the time. It’s good to have someone that is improving at about your pace; they understand how you think, they understand your problems (since they likely have similar issues), and you can speak to them about the game at the same level. You can also measure each other’s progress against other players. This point has been a huge help to me in the past.
Playing someone significantly above my skill level
Generally, when I talk or ask people about what types of players they like practicing against, they don’t really mention this one, but I really like this category when I’m starting out. It feels like bootcamp. I feel like getting mercilessly rolled over by someone will give me a lot of input about a character or the game in a short amount of time. Not only that, when I go back to play someone at or below my skill level, I often feel like it is much easier (and it is).
Now, you wouldn’t want to simply play one specific type of player. I’m under the belief that to be your best, you should try to play against all of these types of players. The reason why you’d want to segment them out is so that you can know what you can take from the games (from a reflection standpoint) after the session.
World of Warcraft: Blood Elf Starter Zone, Quel’Thalas, Restored by WoW Fan
World of Warcraft fan and YouTube videographer has posted a new work in which he restores the Blood Elf starting zone, Quel’Thalas. It’s a very early work in progress but shows what the area might have looked like prior to the Scourge invasion. WoW players have been calling for the restoration of Stormwind park which will take place in Legion and others have similarly called for the repair of Silvermoon and the surrounding areas. Time will tell if it will ever happen. Regardless, check it out!
