Florida-based MMA promotion Titan Fighting Championship has signed UFC and Bellator veteran Jessica Aguilar to handle matchmaking duties for its newly-minted women’s divisions.
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World of Tanks: Play to Help Donate Up to $100,000 to Charity
Wargaming has announced that it will be participating in Military Appreciation Month for the fifth year in a row. This year, instead of a ‘simple’ donation, World of Tanks players are being asked to “play to donate”. Every completed match will see $1 go to the pool of up to $100,000 that will be given to the Fisher House Foundation.
The BEAST Compiles Highlight Reel Featuring GIANTSWORD|gllty’s Dhalsim Play in Street Fighter V
Dhalsim is one of the most interestingly changed returning characters in Street Fighter V. The alterations the classic character received change him from a pure zoner to a fighter who thrives on tricky mixups gained from smart space control.
One of the players who has taken quite well to this revamped Dhalsim is Leah “gllty” Hayes from GIANTSWORD. In this new highlight reel, The BEAST shines a spotlight on gllty’s Dhalsim, showing tournament match moments from events like Texas Showdown, Northwest Majors and others.
Source: The BEAST
Several Major UFC Fights Booked: Title Fight, Holly Holm, TJ Dillashaw, Anthony “Rumble” Johnson
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Learn to Play Guile in Street Fighter V with Viscant’s Latest Edition of “Hit the Ground Running”
With Guile now out for Street Fighter V on PlayStation 4 and PC, many are likely wondering what this newest appearance means for the returning character. It’s this question and more that BROKENTIER’s Jay “Viscant” Snyder addresses in the latest edition of his “Hit the Ground Running” article series.
The first thing that Viscant notes is how some of Guile’s traditional buttons have slightly less range in Street Fighter V. This includes traditionally strong buttons such as crouching forward kick as well as his aerial normals.
Viscant also identifies some of Guile’s notable command normals that every player will want to learn, including Backfist (towards and fierce), Step Kick (neutral or back and roundhouse), Straight Punch (back and fierce), and Sobat Kick (back or towards and forward kick). These moves either act as crush counters, or move Guile forward while still keeping him relatively safe. Sobat Kick also allows for a combo on counter-hit, making it more useful than in previous games.
As for his Sonic Boom, based on the frame data, it’s arguably the best normal projectile in the game. Guile’s booms take only 38 frames of animation, compared to the other characters whose projectiles have over 40 frames of animation. Also, with +8 frame advantage on hit, Guile can always combo into a sweep as long as hes close enough.
His Flash Kick on the other hand is not a true reversal, except for the EX version. However, each version of the move comes with projectile and throw invulnerability during the relevant early frames, meaning that they will work in situations where you don’t need a true reversal.
Of course, that’s just some of what Viscant talks about. Head on over to BROKENTIER to read the rest of the article.
Source: BROKENTIER
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Atlas Reactor: Moving to a Buy-to-Play Revenue Model
The Atlas Reactor team has posted to the official game forums to let players know that it will be transitioning to a buy to play revenue format over the coming weeks. As a result, there are some changes coming to those who have been involved in testing and who have spent money on packs. Most notably, these folks now own the game and will have access to all freelancers in perpetuity.
