If you’re looking for top-level Mortal Kombat X action, you need look no further than the ESL Pro League. This series of online tournaments continues today as competitors work their way toward the final event and its $200,000 prize pool.
The stream is live below, but you can also visit Twitch if you prefer to chat with fellow viewers. Europe’s portion of the event begins at 11 AM PDT, 2 PM EDT, with North America following at 5 PM PDT, 8 PM EDT.
The latest Albion Online Developer Talk video has been published in which the team chats about what’s next for the game as well as the forthcoming Daria content update. See what the team had to say in the video below.
One major discussion point regarding SNK’s upcoming King of Fighters XIV is on the speed of the game. While those who’ve played it say the speed is fine, more than a few players have stated that they think that the game looks slow.
To settle the issue, Orpheus Santos has made this comparison video, taking bits of footage from KOFXIV and recreating these situations in King of Fighters 2002 and King of Fighters XIII. As a bonus, they’ve also done comparisons with KOF fangame King of Fighters WING.
The results are actually quite surprising. Despite what some have claimed, the King of Fighters XIV’s gameplay moves just as fast as older games. The only thing that makes some combos take longer in KOFXIV is the extra cinematic starter animation, everything else moves just as fast.
These findings, while surprising to some, seem to jive with observations made by other players. In Shoryuken’s own forums, John Xuandou has made a comparison of the speed of hops and jumps KOFXIV compared to KOF98 noting that they are generally the same give or take a few frames.
While these sources don’t tell the whole story about the game’s speed, they do give us insight into how our memories and biases may prevent us from fairly comparing a game to its predecessors at first glance.
The King of Fighters XIV is set to launch on PlayStation 4 on August 23 in North American and August 25 in Japan.
Exile Online has been in quiet development for quite awhile now, even going silent for a short time. But the team is ready to reveal more about what is called “a fantastical sci-fi dystopian cyberpunk universe’. Built using the Hero Engine, Exile Online has had no outages or interruptions in service and development is moving full steam ahead. Find out more about Exile Online in this exclusive developer diary by Project Lead Dan Anderson.
The latest update to Armored Warfare has been deployed that brings six Tier 10 vehicles into the game, a pair of brand new PvE missions, adjustments to the garage UI, a new Tier 7 Premium Vehicle and various bug fixes and feature enhancements online.