Brief Teaser Video Offers a Look at Killer Instinct Season 3’s Gargos in Motion

We’re soon to find out all we could want to know about how Gargos will handle himself in battle, but that doesn’t mean the folks at Iron Galaxy Studios have to stop giving us small glimpses of the upcoming character. One such glimpse went live recently in the form a video demonstrating his standing roundhouse.

The button, which surrounds Gargos in an aura of energy, looks to consume projectiles–at least those of the single-hitting variety. Sadly, the video doesn’t include health bars, so we have no way of knowing if Gargos takes damage–or perhaps recovers life–by dissipating fireballs in such a fashion. Though the footage is limited, the button’s functionality may hint at Gargos’ playstyle. A tool of this nature would likely work well with a set of abilities built around strong zoning options, but could also find a home in a slow-moving character with massive damage potential, offering him a means to get close to those who wish to keep his evil at bay. Of course, these guesses are only two possible options amid a sea of many.

Check out the video for yourself, and be sure to tune in to the Gargos stream tomorrow at 2 PM PDT (5 PM EDT) for a full breakdown of everything the upcoming character has to offer.

Source: Killer Instinct, Ultra-Combo via Killer Instinct Central

DC Universe Online: Brandon The Atom Routh Checks Into XB1 Version

Brandon “The Atom” Routh met up with Daybreak’s Jens Andersen to play DC Universe Online via XBox One. The pair talk movies, DC characters, acting and even spend some time creating awesome characters before heading into the game together. You can check it all out below and let us know what you think in the comments.

HeroWarz: Closed Beta Kicks Off for Online ARPG

KOG Games has announced that the closed beta for its online ARPG HeroWarz has kicked off as of today. Players can still sign up for testing by visiting the HeroWarz site or by scouting around for keys being made available through online outlets.

Discover the Art of Street Fighter V’s “Unmoving Shimmy” in this Tutorial from PAN

Anyone who’s clocked some hours in Street Fighter V is likely familiar with a technique known as the “shimmy.” This maneuver involves a player first walking forward to visually bait a throw attempt from their opponent, before moving back a few steps to get just out of their range, causing the throw to whiff and giving them a large punish for their correct read.

During DreamHack Austin, Ultra Arcade’s Saionide was utilizing a new variation of this technique with his Ken that is being referred to as “The Unmoving Shimmy.” PAN decided to look into this technique further and has discovered that it leads to a safer and more damaging method of baiting throw attempts by using a character’s normals to space their body perfectly outside of throw range. This method is also safe against low checks, unlike the regular shimmy, and can be utilized by all characters.

The majority of the setups shown here will work on everyone, though a few of them will prove ineffective against M. Bison, as the Psycho-Powered Dictator possesses the largest throw range of any character currently in the game, coming in at a whopping 9.0, a whole two pixels longer than the shortest in the game, Rashid’s 7.0 pixels. Necalli and F.A.N.G were inadvertently left out of the video, but their setups have been documented in the video’s annotations.

If you’d like to see more SFV content, you can check out PAN’s YouTube Channel for bits of tech for various members of the cast.

Source: PAN