Grab Break Cancel Opens Up New Throw Punishes in Pokkén Tournament

Normal attacks may “win” against throws, but a more nuanced situation occurs when these two options collide in Pokkén Tournament.

Most normal attacks have a built-in property where, if the attack is grabbed during startup, they put the attacker in a brief stagger. This interrupts the attack’s startup and only rewards the attacker with frame advantage over the throw-attempting opponent. This design decision was implemented to force attackers to use specific attacks that are designed to beat throws, instead of just mashing jab to stop throws entirely. For example, Lucario’s 8X does not stop when grabs touch his startup.

That design decision may become a footnote in light of this new tech.

YouTuber Zenkuri discovered that you can guard cancel the stagger animation of your normal attack. This allows you to not only punish the throw attempt with virtually anything you want, but since you will be hitting them during their throw recovery, you’ll net a critical hit damage boost as well.

You can also cancel the stagger animation with a jump, allowing you to score instant jump attacks. Considering nearly everyone has a divekick-like move, this basically means free jump ins for the whole cast.

With this tech, grabbing may end up being a lot harder if you don’t have a proper meaty setup.

Sources: Zenkuri

Camelot Unchained: Reading Between the Lines

Things in the Camelot Unchained Universe (CU) have been unsarcastically quiet over the last couple of weeks. This is City State Entertainment (CSE) so of course they are interacting with backers on forums and Mark Jacobs has been spotted prowling a comments section or two but things have been just a pinch low key over the past couple of weeks. Maybe it’s the fair summer weather out there in sunny Fairfax, VA?

General: Star Crusade: War for the Expanse Developer Diary #1

Hi everyone, and welcome to our first developer diary for Star Crusade: War for the Expanse – our digital collectible card game in beta on Steam Early Access and coming soon to iOS and Android. I thought we’d take this opportunity to give you a sneak peek into our development process and how we originally conceived of the game, the universe, and the lore.

Canada Cup Vancouver Series 2016 Final Results

Evil Geniuses made a strong showing and took the top three spots in Street Fighter V at Canada Cup Vancouver Series this past weekend, with EG|K-Brad, EG|Justin Wong and EG|Ricki Ortiz taking first, second and third respectively. EG|Justin Wong also took the top spot in Mortal Kombat XL (over Colton360 and Chong Zi). The standings in Ultimate Marvel vs. Capcom 3 were more mixed with Jibrill, BE|Kane Blueriver, and JJATJJ5|Bee filling the top three slots.

In BlazBlue: Chronophantasma Extend, Kyros, Clim, and Louie Alucard took the top three spots, with Clim taking first place in Under Night In-Birth Exe: Late over LTL and LOLI|Drunk Suika. Guilty Gear Xrd -REVELATOR-‘s top performers were WindGodDude, WCAG|www.keeprock.in, and LTL.

On Nintendo’s side, ANTi, CACAW|Big D, and Captain L took top honors in Super Smash Bros. for Wii U, while ZXavier , Cadence, and eKc ruled the Pokkén Tournament.

Video-on-demand footage of the event is available on Canada Cup’s Twitch channel. Canada Cup is next returning to Toronto on October 28-30, 2016.

Results

sfv-tournament

Street Fighter V

Main Event

1. EG|K-Brad (Cammy)
2. EG|Justin Wong (Alex & Guile)
3. EG|Ricki Ortiz (Nash & Chun-Li)
4. Behrudy (Rashid)
5. LushyLushy (Chun-Li)
5. 12M|Riceata (Chun-Li)
7. UA|Noel Brown (Vega)
7. Air (Ryu)

9. PB|Mesitzo (Necalli)
9. LightPunchMan (Nash & Zangief)
9. Nightmare2450 (Necalli)
9. Just Jon (Necalli)
13. Noodle (Vega)
13. SlavicGold (Birdie & Alex)
13. WTK|TheBenWa (M. Bison)
13. Don Tran (Rashid)

3 vs. 3 Teams

1. Thank You Noel (EG|Justin Wong; UA|Noel Brown; 12M|Riceata)
2. Delay No More (Air; LushyLushy; Noodle)

umvc3-tournament-622

Ultimate Marvel vs. Capcom 3

Main Event

1. Jibrill (Zero, Vergil, Dante)
2. BE|Kane Blueriver (Hulk, Haggar, Sentinel, others)
3. JJATJJ5|Bee (Spencer, Frank West, Dante)
4. UA|Noel Brown (Wolverine, Dr. Doom, Phoenix)
5. Neo (Magneto, Dr. Doom, Phoenix)
5. EG|K-Brad (Trish, Vergil, Dante)
7. EG|Justin Wong (Wolverine, Storm, Akuma)
7. NWM|Kyle P (Spencer, Dr. Doom, Vergil)

Exhibition Matches

EG|Justin Wong  vs. KaneBlueRiver 10-15
EG|Justin Wong vs. JJATJJ5|Bee 15-9
KaneBlueRiver vs. JJATJJ5|Bee 15-4

 

blazblue_cp_extend-tournament

BlazBlue: Chronophantasma Extend

1. Kyros
2. Clim
3. Louie Alucard
4. VSB|Nekusonozaki
5. Chris Jackson
5. LTL
7. Mek
7. Weeaboo

ggxrdr-revelator-tournament

 

Guilty Gear Xrd -REVELATOR-

1. WindGodDude
2. WCAG|www.keeponrock.in
3. LTL
4. Sam Chow
5. Bryan To
5. Clim
7. CanJS|BionicFraud
7. Timon

 

uniel-tournament

Under Night In-Birth Exe:Late

1. Clim
2. LTL
3. LOLI| Drunk Suika

mkx-mortalkombatx-tournament

Mortal Kombat XL

1. EG|Justin Wong
2. Colton360
3. Chong Li
4. Razzira

Super Smash Bros. for Wii U

1. ANTi
2. CACAW|Big D
3. Captain L
4. Kantrip

pokken-tournament

Pokkén Tournament

1. ZXavier
2. Cadence
3. eKc

Source: EventHubs

General: Razer Opens First Brick & Mortar Store in San Francisco

Razer has opened the doors of its first American brick-and-mortar store in San Francisco, California. The massive store features two floors containing all of Razer’s systems, peripherals, audio and broadcast software and a selection of clothing items and other gear as well. In addition, gaming stations sprinkled throughout the store where customers can try out PC and console set ups and much more. Patrons are invited to stay all day and play games right there in the store.

Take Advantage of F.A.N.G’s Back Throw Setups in Street Fighter V for Safer Mixup Opportunities

If by chance you’ve run into one of the handful of F.A.N.G players out there, you may fallen victim to a nasty counterhit setup directly following a back throw. ESPR|Mono has created a video showing off why this happened, while also offering several useful setups for F.A.N.G players to employ in such a situation.

F.A.N.G’s back throw leaves him unusually close to the opponent. Despite the animation, he actually recovers just before a quick rising opponent, allowing him to take advantage of a variety of okizeme options. If the opponent doesn’t quick rise? Well, things only get uglier. A few of the video’s notable highlights include:

  • Using a whiffed grab as a timing mechanism to react to both types of rising options from the opponent.
  • What to look for when attempting to meaty a back dashing opponent to get optimal damage.
  • How to punish an opponent for maximum damage when they’ve been conditioned to grab on their wakeup.

Check out the video to get a better handle on reacting to these oki situations, whether you’re on the receiving end, or are yourself one of the few F.A.N.G players out there.

Source: GamersGrid TV