Rising Up: Introducing a New Series to Detail How to Learn Fighting Games, feat. Bafael

Hello, Bafael here. I’ve partnered with SRK with the mutual interest of revitalizing the official Shoryuken YouTube channel. In light of this new partnership, and considering the recent release of Street Fighter V, I’d like to do a new series detailing how exactly to learn Street Fighter and begin playing it competitively, not coming from any prior fighting games.

In my opinion, the most important goal for the FGC is expanding the scene. My previous videos have focused on bridging the gap between mid- and high-level play, but the more new players enter the community, the more easily players can find people near their skill level, flourish, and improve. In this regard I think it is every player’s responsibility to do what they can to make the genre accessible. It is from this philosophy of accessibility that I began making tutorials in the first place.

I realize with a series on how to approach SFV, I’m just going to be preaching to the choir for the majority of Shoryuken readers. I implore you guys instead to help me get the word out regarding this series, so I can connect with the people who would benefit from it.

The series is entitled “Rising Up,” both as a pun on the name of Ryu and Ken’s signature attack, the Shoryuken (rising dragon fist, literally), and to acknowledge the fundamental goal of all fighting game players, self-improvement. Videos will cover all aspects of learning SFV, from building good defense, to fighting game terminology, to keeping your morale high. The series will be closely based on player feedback, so please feel free to contribute on any video with what you’re currently struggling with, so that I can put particular emphasis on that in the following videos.

Rising Up will begin assuming that the player both owns SFV and wants to learn it. I decided then that it was only natural that I make a video explaining why someone would want to buy SFV in the first place. In this video, part “zero,” I explain what I think the appeal of a fighting game is, from the perspective of a long time player. I then attempt to dispel some myths about fighting games that I believe are commonly held by people with little exposure to the genre, such as the perceived difficulty, the financial barriers, and the fundamental nature of the game.

Remember to subscribe to the channel, and keep an eye out for future updates. Part 1 will be coming soon.

My Smash Corner Takes a Magnifying Glass to the Duck Hunt Stage in Super Smash Bros. for Wii U

The Duck Hunt stage is a popular counterpick stage in Super Smash Bros for Wii U, being popular for characters who like a little more room to breathe, as well as those who like killing off the top of the stage, thanks to the tree located on the left side. In his latest video, My Smash Corner takes a closer look at this counterpick, analyzing how the ducks that fly across the stage can impact the stage layout, as well as showing the exact locations where the dog will appear during the course of a fight.

The dog will appear in between the bush and the tree, with its location depending on where players hit the ducks that spawn in the background. If players hit the ducks when they are flying outside the area between the tree and the bush, the dog will spawn as close to the duck as possible without leaving this area in the middle of stage. By keeping track of where the last duck was hit, players can use the rising dog to get kills off the top and even extend combos. My Smash Corner even details the spawn timer on the little patch of grass that randomly appears on stage. It stays up for 10 seconds, before disappearing for 11 seconds and then reappearing. This means that this patch of grass can appear up to 17 times in a 6 minute match, should players go for the time out.

While this analysis is quite extensive, My Smash Corner does miss out on how Duck Hunt (and its Omega variation) gets rid of the Z-axis, flattening players and affecting the properties of certain moves like Charizard’s forward tilt and R.O.B’s neutral B. For more details on the Z-axis and what happens on stages without it, you can check out ESAM’s video on the topic right here.

Sources: My Smash Corner, ESAM

 

Defend the North Sponsors Online Tournament Series Starting Today with Street Fighter V

Defend the North, New York’s only Capcom Pro Tour ranking event, will sponsor an online tournament series titled “Defend the Net” in the weeks leading up to the event on July 27-29. Tournaments will be held for Street Fighter V, Killer Instinct, and Guilty Gear Xrd -REVELATOR- starting today, June 6, with SFV.

The winner of each tournament will receive a custom Defend the North arcade stick built by ARENA Fightsticks to work on PS3, PS4, PC, Xbox 360 and Xbox One.

Signups are now available for the Street Fighter V tournament, hosted by Bifuteki. Entry is just $6, including associated fees.

According to the Defend the North website, the Killer Instinct Tournament will be hosted by Kick-Punch-Block and the Guilty Gear Xrd -REVELATOR- tournament will be hosted by Mr. Biscuits. Dates for those events are still pending.

Visit Defend the North’s site for the latest on the online tournament series, and tune in on Monday at 7:30 p.m. EDT to watch the Street Fighter V event live on Twitch.

Sources: Defend the North, Andy “Citiofbrass” Dumornay

 

Crowfall: The Holy Trinity

Last week Crowfall put out an update named “ANIMATION TECHNO MUMBO JUMBO” (I highly recommend reading it before reading this column in order to make sense of either) talking about how they plan to fix their combat so that it feels responsive. Fortunately, they are getting closer to a solution, unfortunately this is the third fairly serious problem that Crowfall has had to deal with in nearly as many months.