Delve Deeper into Meter Management in Street Fighter V with ‘Hit the Ground Running’ Strategy Series

In Jay “Viscant” Snyder’s 13th edition of Hit the Ground Running—a series on strategy over at BROKENTIER—he delves into various approaches on how to spend your Critical Art and V-Trigger meter. In an effort to shed some light on a topic that otherwise hasn’t seen a lot of lengthy discussion, he first explores Critical Art meter. Branching from the more obvious dilemma of “Do I save my meter to finish the round, or do I spend it when I get the opportunity to take half their life bar?” to deeper matchup-specific uses for meter, Jay speculates well on many angles and approaches.

V-Meter is broken down in refreshing ways, including the equation of V-Meter and the health bar:

Each character whether low health or high health has their full health bar equal about 4 bars of v-meter. Meter is also gained from crush counters, blocking hits and using v-skills meaning that in a back and forth round that goes down to the wire, the meter expectation is even higher than 4 bars, maybe as high as 5 bars for characters who use their v-skill in neutral. This may seem somewhat counterintuitive given how players are playing the game right now. There just doesn’t seem to be that much v-meter used in a normal match. Where does it all go?

Viscant continues to explore meter management in ways one could easily overlook, such as how your meter use affects your opponent’s meter gain, or why you have to consider more about both meters with M.Bison. We see ideas from Daigo Umehara, match analysis, and more here in a succinct brainstorm that any Street Fighter V player should explore. The full article can be viewed here.

Source: BROKENTIER

Rift: Multicore Support & You

Rift developers have been hard at work to bring more modern technology into the game, particularly in the form of support for multicore machines. The new feature is currently in beta testing and will be heading into the game soon. Find out why it’s an important step for Rift.

Final Fantasy XIV: Heavensward: Get A Look Inside 3.3 In Preliminary Patch Notes

On June 7th Square Enix will be releasing v3.3 for Final Fantaxy XIV and to prepare players the preliminary patch notes have been released that reveal the extent of changes and the new content to come. The post gives a little information about quests, class balance adjustments, new items (including mounts, minions, recipes, etc.), achievements, changes to the mentor system and much more.

General: MXM Video Introduces Mondo Zax

NCSoft is introducing the characters that will be featured in Master X Master, most of whom come from other games from the company’s stable of titles. In the latest released video, WildStar’s Mondo Zax takes center stage.