Gamers First has announced that APB: Reloaded has officially launched for XBox One as of today, Friday, June 3rd. The team also revealed that a PlayStation 4 version is in the works with a launch date to be determined. The letter goes on to remind PC players they have not been forgotten in all the months that the console versions were being prepared. As a result, the team is asking for help with all the new XB1 players that will be heading into the game.
Step Up Your Slayer Game with Optimized Punishes in Guilty Gear XRD -REVELATOR-
Slayer has historically been one of the hardest hitters in the Guilty Gear series. Tanabata, a Japanese Slayer player, is helping continue this trend by exploring the ability to spend his Burst to power up one of his Overdrives. This new mechanic to -REVELATOR- adds invincibility and damage to an already terrifying move: Slayer’s Dead on Time.
While these punishes utilize anywhere from 50% to 100% tension, many of them don’t use it until the end of the combo, and could easily be left out.
Stopping a common Millia pressure string:
6HS低ダJkは危ないよ! #PS4sharehttps://t.co/gTzA6akGyz pic.twitter.com/YazjgeRHP2
— 七夕@二代目芥子華蘭 (@tanabataheidern) May 3, 2016
Punishing Sin’s jump Dust (while Sin cancels to overdrive here, this concept will beat any cancel he uses):
JDデインは危ないよ! #PS4sharehttps://t.co/gTzA6akGyz pic.twitter.com/8q05vTTGuU
— 七夕@二代目芥子華蘭 (@tanabataheidern) May 5, 2016
Punishing Axl’s DP on block, sometimes a difficult task for players:
弁天は危ないよ!(中・遠距離Ver) pic.twitter.com/UfVo5GcQ5L
— 七夕@二代目芥子華蘭 (@tanabataheidern) May 14, 2016
Blowing through Axl’s most common blockstring:
ガトリング入れ込みレンセンは危ないよ! pic.twitter.com/KSJmFVE11J
— 七夕@二代目芥子華蘭 (@tanabataheidern) May 14, 2016
Stopping Axl’s obnoxious full-screen presence in Sparrowhawk Stance:
ハイタカに一撃を! pic.twitter.com/J1ePQcdH2p
— 七夕@二代目芥子華蘭 (@tanabataheidern) May 17, 2016
Interrupting one of Zato’s most common pressure strings:
JS>JHSに鉄槌を! pic.twitter.com/fMySvzop4m
— 七夕@二代目芥子華蘭 (@tanabataheidern) May 16, 2016
Stopping Faust before he cancels into his sweep:
2P>2Dに鉄槌を! pic.twitter.com/PW5eMZGKDh
— 七夕@二代目芥子華蘭 (@tanabataheidern) May 16, 2016
Punishing Jack-O’s 2H (Crouching Heavy Slash) – her multi-hit normal:
グルグルDOTにご注意を!w pic.twitter.com/pWVSFQJrNo
— 七夕@二代目芥子華蘭 (@tanabataheidern) May 5, 2016
In a similar vein, we have a fellow Slayer from Japan (TTK|Moga) who’s happy to share some situational combos.
Stopping Sol’s left/right mixup where he airdashes over you as a Gunflame approaches:
ガンフレ低ダは危ないよ!
壁端の表裏ガンフレもこれでええか・・・ pic.twitter.com/vfqjTPpELd
— TTK|moga (@moga0425) May 18, 2016
Winning the ‘Blitz Shield battle’ when you and your opponent keep going back and forth using Blitz Shield:
ブリッツ返しは危ないよ!
体力37のミリアを壁端ノーゲージで倒せればバースト吐かなくても倒せるので誰かお願いシャス‼ pic.twitter.com/gPhNP8Duys
— TTK|moga (@moga0425) May 23, 2016
Source: TanabataHeidern Moga0425
Jimmy Snuka Profiled By NBC, Scott Steiner Visits Football Camp, Dusty Rhodes – WWE Network
Seth Rollins Talks Cashing In, Retirement, New Shield Members, AJ Styles, Reigns’ Crowd Reaction
Escape from Tarkov: Closed Alpha to Kick Off on Aug. 4 + New Gameplay Video
Dolph Ziggler On How WWE Brand Split Is Already Different Than Last Time, Blind Dates With Paige
Watch Live: Q&A with Demetrious Johnson
Watch the UFC 199 Q&A with Demetrious Johnson live from The Forum in Los Angeles, California on Friday, June 3 at 5 p.m. ET.
TheoryFighter Teaches the Basics of Understanding Street Fighter V Hitboxes
Underneath the glossy exterior of every fighting game lies a very basic skeleton. At the end of the day, no matter how pretty your chosen avatar model might be, Ryu is a square creating smaller squares that move towards another square.
Everything that seems complex, be it art, music, or fighting games, has a foundation to its construction. To help guide you through this idea, TheoryFighter has created a great video exploring and explaining Street Fighter V’s hitboxes. He knocks out hitboxes, hurtboxes, throw boxes, proximity guard, and more in under 5 minutes.
There are a number of ways to approach looking at hitboxes, though none come prepackaged with Street Fighter. PC users may enjoy their own methods, but if you don’t want to go through the trouble of meddling with your PC copy of the game, there are alternatives.
Dantarion has put together two very interesting hitbox viewers. The first one is fairly straight forward hitbox viewer that shows you all relevant data towards your characters and its moves. For the truly adventurous, however, he has a comparison viewer that lets you put different moves against each other to see how they interact in a controlled environment outside of the game.
Sources: TheoryFighter, Dantarion
