It’s been four years since Skullgirls initially came out, and the game is still getting patches and developer support at no extra cost. Though the game received it’s final balance change with the Robo-Fortune patch over a year ago, meaning the game fundamentally isn’t changing any more, these patches are nice to see. Similar to the patch Skullgirls received last month, this patch gives some quality of life changes. You can view the patch notes here, but the sum of it is a couple bug fixes and some Replay enhancements.
The bugs include something that would crash the game when two specific supers connected, as well as some Training Dummy bugs. The replay enhancements include the ability to enable attack data during replays, letting you view things like attack data for combo damage, as well as the ability to slow down replays for a better look at what’s occurring.
Prior to this, there was actually a patch we neglected to report on. A rather large and unfortunate discovery was made by the Lab Zero team. The bug was in regards to Quick Match on PC, where essentially if Player 1 won the game, both players would get a win, but if Player 2 got a win, neither player would get a win, leading to the Leader boards strictly reflecting how many times Player 1 has won a game. This bug was PC exclusive, meaning console players do not have to worry about their rankings, but it was stated that the PC leader boards would not be reset.
These and any future changes will be coming to consoles when the lobby patch drops, though that may be the last time the game is touched by Lab Zero Games.
Source: Skullgirls Steam