Pick Up Some New Street Fighter V Tricks with Guile, Juri, Ken, and Ryu: Meaties, Option Selects, and More

Keep the momentum going in your favor with these meaty setups off of Guile’s flash kick. Whether you want to up your Guile game or just do stylish meaties using Guile’s crouching fierce, this solid video has frame data, slow-motion recaps, and covers both quick rise and back tech:

With the fairly recent discovery that air throws shrink your hurtbox--or at least move it significantly–applications have been found with Juri. Tired of the Rashid blender? Here’s a great way to escape while covering multiple options when under pressure:

Ken already excels in capitalizing on momentum shifts, and here’s some well-rounded setups for when you land an MP shoryuken (grounded). This video runs you through quick rise, back tech, no tech; when there’s a counter to one of the setups, this shows the next layer where you adapt and stay one step ahead. This thorough look at Ken’s knockdown options is a must-watch for any Ken player:

Last but not least, Ryu’s parry option select. This comprehensive breakdown illustrates how you can hide a parry input behind your blocked normals, which will trigger a parry if the opponent uses V-reversal. Normally slightly negative on block, but not unsafe, this allows you to blow up your opponent for a predictable defensive choice. MDZjimmY goes on to explain pros and cons and optimal punishes, while highlighting the fact that many character’s V-reversals have different properties and therefore require different punishes.

Sources: NurseLeeDevSF4#freecodyMDZjimmY

Early Copies of the King of Fighters XIV Leave Good Impressions of the Game’s Online Play

Throughout it’s development, one of the biggest questions players had about the King of Fighters XIV was how good its online play would turn out–its predecessor had pretty poor play online on consoles, and many players were worried that the new game would suffer the same–especially with SNK being rather quiet on the subject.

Well, it seems that players’ worries may be unfounded. Reports from players obtaining early copies of the game (from retailers breaking the street date) seem to indicate that the King of Fighters XIV’s online experience is great.

Specifically, CEO head organizer Alex Jebailey made the following statements regarding the his experiences with KOFXIV’s netcode on Twitter.

This is great news for King of Fighters fans. If the online play continues to hold up on launch day–with the larger influx of players–this should allow KOFXIV to grow its player base beyond those looking to play the game offline at tournaments and events.

Source: Alex Jebailey (Twitter)