Daniel Bryan On Dean Ambrose Referring To Brock Lesnar As “Lazy,” Lesnar Wrestling Limited Dates
Matt Hardy Bound For Glory Promo, New Match Announced For This Week’s Impact Wrestling, Updated Card
Black Desert Online: Players & Chargebacks – Kakao Taking a Stand
After what some have felt are a series of missteps by Black Desert Online publisher Kakao Games, a segment of the player population has been initiating “chargeback” requests to credit card companies. Chargebacks effectively give the player a refund of money spent on a product, in this case, Black Desert Online.
Stop Wake-Up Jabs with These Meaty Setups for Street Fighter V’s Chun-Li, Juri, and Guile
Using jabs on wake-up in Street Fighter V can be a fairly effective way of keeping an opponent in check; they can easily slow down the offense of a player that isn’t on the lookout for them.
For those interested in learning how to punish them properly, KikoMasterRD has put together a series of videos focusing on meaty setups to effectively punish those pesky wake-up jabs with Chun-Li, Juri, and Guile.
Source: KikoMasterRD
Stop Wake-Up Jabs with These Meaty Setups for Street Fighter V’s Chun-Li, Juri, and Guile
Using jabs on wake-up in Street Fighter V can be a fairly effective way of keeping an opponent in check; they can easily slow down the offense of a player that isn’t on the lookout for them.
For those interested in learning how to punish them properly, KikoMasterRD has put together a series of videos focusing on meaty setups to effectively punish those pesky wake-up jabs with Chun-Li, Juri, and Guile.
Source: KikoMasterRD
General: Weapons of Mythology: New Age Headed to the EU This Year
Weapons of Mythology: New Age will be heading to Europe in Quarter 4 2016 according to PlayStationLifestyle.net. Mythology features both PvE and PvP game play with dungeons, mounts, pets, “impressive foes” and more. The game will be localized in several languages and will be availabley on PC, PlayStation 4 and XBox One.
Lightweights Derek Campos, Djamil Chan Added to Bellator 161 Main Card
Lightweights Derek Campos and Djamil Chan will square off on the Bellator 161 main card on Sept. 16.
Level Up Your Dizzy, Part 2: Combos, Fuzzy Guard, and Setups in Guilty Gear Xrd -REVELATOR-
This is Part 2 of an in-depth look at Dizzy, the newest character in Guilty Gear Xrd -REVELATOR-. Part 1 can be found here, and focuses on okizeme; here we look at combos, fuzzy guard setups, punishes, and character-specific setups.
COMBOS
Good damage and corner carry for 50% meter.
焼栗>ダッシュ2K
#PS4sharehttps://t.co/eNLm5u2LMJ pic.twitter.com/Blzk6kpGGm— まっきぃ (@makkimen) July 28, 2016
Corner variant of the previous combo.
がめんはしばーじょん#PS4sharehttps://t.co/eNLm5u2LMJ pic.twitter.com/fJuz2f3gqn
— まっきぃ (@makkimen) July 28, 2016
This video shows that it’s easy to get a knockdown using 6H (forward + Heavy Slash) off a bubble hit, even high up. Good to know for stray hits in neutral, or awkward confirms. This could also be used as an easier combo for anyone having a hard time with the instant air dash in the previous ones.
#PS4share Easy knockdown after bubble #Dizzy #Revelatorhttps://t.co/u41J5LIXzv pic.twitter.com/spD5valYu2
— Woki (@Wokizeme) July 19, 2016
Very high damage combo. The last hit in the combo (6H, forward Heavy Slash) is spacing-specific and it’s probably best to end the combo with the fire spike and set up your fish oki.
More to come! pic.twitter.com/qpxoj2nJap
— DAI | Uri (@Urichinan) July 19, 2016
Comboing into 5D actually reverses some of the scaling of your combo, allowing you to net higher damage:
ディズィー話し相手ダスト
vsミリア
2D>dlK話し相手 #PS4sharehttps://t.co/xVU1YGnErr pic.twitter.com/8IGRYHEm3U— なぜならば (@suwa_0907) July 19, 2016
Frame traps here using 2P > 5H (crouch Punch > standing Heavy Slash) and 2K > 2H (crouch Kick > crouch Heavy Slash), including high damage combo conversions:
ディズィー 暴れ潰し案
5P5HSと2K2HSに対して、ソル側は2P暴れで試しています。
1. 中央5P5HS安定版
2. 中央5P5HS高火力版
3. 中央2K2HS
4. 端2K2HSノーゲージ
5. 端2K2HS高火力版 pic.twitter.com/1wsc7jA0vZ— ヒノ | Hino (@oimo555go) August 2, 2016
Anti-air conversions into high damage combos, using 6P (forward Punch) and far Slash:
飛び・低ダに引っかかった遠S、地上CH・対空6P始動
さときゅーさんリクエスト案件。補足は次で。
1. 飛びに遠S
2. 低ダに遠S
3. 地上6PCH安定
4. 対空6P安定
5. 対空6P本命 pic.twitter.com/C8zejjx7om— ヒノ | Hino (@oimo555go) July 30, 2016
Converting high damage off of a connected YRC ice spike in the corner:
さすがにないっしょと思ってたらS魚黄キャンがあってワロタ
画面端で魚黄が当たっただけなんです pic.twitter.com/CYDxSm0eEo— FAB (@gou4th_fab) July 19, 2016
FUZZY GUARD
Throw into a fuzzy guard mix-up. If they block low, their character is still stuck in standing block animation from blocking the fire spear, allowing you to hit overhead with a rising j.K (jump Kick). This becomes useful once you’ve conditioned the opponent to block low after you land from airdash. 25% meter:
TK FISH FUZZIES #GGXRDR #PS4share pic.twitter.com/Imco0GF7Fy
— rihaqqa (@pwndmonz) July 19, 2016
A fuzzy guard off bread & butter combo into ice spike:
ディズィー いつもの pic.twitter.com/mQhJ7i54Wf
— けい (@britan0123) July 19, 2016
It’s spacing dependent, but an early YRC on ice spike guarantees locking the opponent down (into a fuzzy guard):
端25% リバサ全拒否起き攻め
崩し部分は普通の低ダ択の方がいいかも pic.twitter.com/uZd1GcWryI— syo (@syo2454) July 23, 2016
ANTI-BLITZ SHIELD
Here we see a solid oki option that happens to be safe against Blitz Shield. Following it are high damage conversions for no meter. This means you will build a lot of meter, too:
ディズィー K話相手からのノーゲージ起き攻め
例によってソル相手にトレモ調べです。
1. K話>低ダJPが連続ヒットしている確認
2. リバサVV
3. リバサブリッツ
4. リバサブリッツ>VV
5. 中段択
6. 下段択 pic.twitter.com/CFa9Rabc8M— ヒノ | Hino (@oimo555go) August 3, 2016
Another way to cleanly beat Blitz Shield. Note the empty airdash low option can be thrown:
A variant of my previous H fish setup. Strong against blitz. pic.twitter.com/5bcmyN3v5S
— AisuKyubuP (@R2IceCube) July 23, 2016
Another way around Blitz Shield is to keep your distance. Here we see lockdown using P fish, ice sickle, and ice spear from a distance before approaching. Trigger-happy opponents will waste meter on Blitz Shield (watch out if they charge it up though), or even Dead Angle Attack.
ディズィーってこんな感じでしたっけね・・・ #PS4sharehttps://t.co/aAYnbDJ3cf pic.twitter.com/R4YaOXKXru
— 人見 (@hi_to_mi) July 19, 2016
CHARACTER-SPECIFIC SETUPS
Optimal punishes on baited reversals from Sol, Raven, and Sin. The fish absorbs one hit, a counter hit super starts off the combo for 100% stun setups:
過保護仕込みリバサ狩り
カズキさんのツイートを参考にしてます。(https://t.co/0LUN6eBPqS)
各種リバサ(SVV,ゲルトライヤー,ホーク)にカウンターを取って気絶させてます。 pic.twitter.com/9OLixLmyaz— ヒノ | Hino (@oimo555go) August 1, 2016
Anti-Potemkin tech—beating out his wakeup Trishula’s invincibility. Note that if he has meter, he has other options (including anti-air grab super) to escape:
黄キャンでズレてたみたい
リバサだと正面だった
結果は変わらないけどね! #PS4share pic.twitter.com/TexIjQ6zEk— END (@END24336198) July 19, 2016
Dealing with Axl’s sparrowhawk stance. Using 6P (forward punch) nets you a counter-hit and thusly a knockdown, if he goes low. A lower risk option is Dizzy’s 2S (crouch slash) which shrinks her hurtbox and allows her to counter-poke both the low and mid choices Axl has:
#PS4sharehttps://t.co/9iMIIQbyeZ pic.twitter.com/GhnM6NzFbQ
— AG|三田二郎(Shimonkin ) (@simo_niki) July 24, 2016
Using the midscreen crossup oki to bait Sol’s DP.
Dizzy’s ghetto VV-safe setup pic.twitter.com/Ug04sNKC0Z
— AisuKyubuP (@R2IceCube) July 29, 2016
Last but not least, the most optimal and stylish punish imaginable, instant kill. If the opponent is in hellfire state (low enough life) and you have 50% meter or more, you can react to your fish taking a hit for you, activate instant kill, and end the round with a flashy punish:
さすがにないっしょと思ってたらS魚黄キャンがあってワロタ
画面端で魚黄が当たっただけなんです pic.twitter.com/CYDxSm0eEo— FAB (@gou4th_fab) July 19, 2016
If you have any questions on any aspect of these videos—combo notation, clarifications, whatever—feel free to post up in the comments. A big thanks to everyone sharing their tech videos on Twitter.
Sources: Makki, Woki, Uri, Suwa, Hino, FAB, Rihaqqa, Kei, Syo, Ice Cube, Hi-to-mi, END, Shimonkin,
Level Up Your Dizzy, Part 2: Combos, Fuzzy Guard, and Setups in Guilty Gear Xrd -REVELATOR-
This is Part 2 of an in-depth look at Dizzy, the newest character in Guilty Gear Xrd -REVELATOR-. Part 1 can be found here, and focuses on okizeme; here we look at combos, fuzzy guard setups, punishes, and character-specific setups.
COMBOS
Good damage and corner carry for 50% meter.
焼栗>ダッシュ2K
#PS4sharehttps://t.co/eNLm5u2LMJ pic.twitter.com/Blzk6kpGGm— まっきぃ (@makkimen) July 28, 2016
Corner variant of the previous combo.
がめんはしばーじょん#PS4sharehttps://t.co/eNLm5u2LMJ pic.twitter.com/fJuz2f3gqn
— まっきぃ (@makkimen) July 28, 2016
This video shows that it’s easy to get a knockdown using 6H (forward + Heavy Slash) off a bubble hit, even high up. Good to know for stray hits in neutral, or awkward confirms. This could also be used as an easier combo for anyone having a hard time with the instant air dash in the previous ones.
#PS4share Easy knockdown after bubble #Dizzy #Revelatorhttps://t.co/u41J5LIXzv pic.twitter.com/spD5valYu2
— Woki (@Wokizeme) July 19, 2016
Very high damage combo. The last hit in the combo (6H, forward Heavy Slash) is spacing-specific and it’s probably best to end the combo with the fire spike and set up your fish oki.
More to come! pic.twitter.com/qpxoj2nJap
— DAI | Uri (@Urichinan) July 19, 2016
Comboing into 5D actually reverses some of the scaling of your combo, allowing you to net higher damage:
ディズィー話し相手ダスト
vsミリア
2D>dlK話し相手 #PS4sharehttps://t.co/xVU1YGnErr pic.twitter.com/8IGRYHEm3U— なぜならば (@suwa_0907) July 19, 2016
Frame traps here using 2P > 5H (crouch Punch > standing Heavy Slash) and 2K > 2H (crouch Kick > crouch Heavy Slash), including high damage combo conversions:
ディズィー 暴れ潰し案
5P5HSと2K2HSに対して、ソル側は2P暴れで試しています。
1. 中央5P5HS安定版
2. 中央5P5HS高火力版
3. 中央2K2HS
4. 端2K2HSノーゲージ
5. 端2K2HS高火力版 pic.twitter.com/1wsc7jA0vZ— ヒノ | Hino (@oimo555go) August 2, 2016
Anti-air conversions into high damage combos, using 6P (forward Punch) and far Slash:
飛び・低ダに引っかかった遠S、地上CH・対空6P始動
さときゅーさんリクエスト案件。補足は次で。
1. 飛びに遠S
2. 低ダに遠S
3. 地上6PCH安定
4. 対空6P安定
5. 対空6P本命 pic.twitter.com/C8zejjx7om— ヒノ | Hino (@oimo555go) July 30, 2016
Converting high damage off of a connected YRC ice spike in the corner:
さすがにないっしょと思ってたらS魚黄キャンがあってワロタ
画面端で魚黄が当たっただけなんです pic.twitter.com/CYDxSm0eEo— FAB (@gou4th_fab) July 19, 2016
FUZZY GUARD
Throw into a fuzzy guard mix-up. If they block low, their character is still stuck in standing block animation from blocking the fire spear, allowing you to hit overhead with a rising j.K (jump Kick). This becomes useful once you’ve conditioned the opponent to block low after you land from airdash. 25% meter:
TK FISH FUZZIES #GGXRDR #PS4share pic.twitter.com/Imco0GF7Fy
— rihaqqa (@pwndmonz) July 19, 2016
A fuzzy guard off bread & butter combo into ice spike:
ディズィー いつもの pic.twitter.com/mQhJ7i54Wf
— けい (@britan0123) July 19, 2016
It’s spacing dependent, but an early YRC on ice spike guarantees locking the opponent down (into a fuzzy guard):
端25% リバサ全拒否起き攻め
崩し部分は普通の低ダ択の方がいいかも pic.twitter.com/uZd1GcWryI— syo (@syo2454) July 23, 2016
ANTI-BLITZ SHIELD
Here we see a solid oki option that happens to be safe against Blitz Shield. Following it are high damage conversions for no meter. This means you will build a lot of meter, too:
ディズィー K話相手からのノーゲージ起き攻め
例によってソル相手にトレモ調べです。
1. K話>低ダJPが連続ヒットしている確認
2. リバサVV
3. リバサブリッツ
4. リバサブリッツ>VV
5. 中段択
6. 下段択 pic.twitter.com/CFa9Rabc8M— ヒノ | Hino (@oimo555go) August 3, 2016
Another way to cleanly beat Blitz Shield. Note the empty airdash low option can be thrown:
A variant of my previous H fish setup. Strong against blitz. pic.twitter.com/5bcmyN3v5S
— AisuKyubuP (@R2IceCube) July 23, 2016
Another way around Blitz Shield is to keep your distance. Here we see lockdown using P fish, ice sickle, and ice spear from a distance before approaching. Trigger-happy opponents will waste meter on Blitz Shield (watch out if they charge it up though), or even Dead Angle Attack.
ディズィーってこんな感じでしたっけね・・・ #PS4sharehttps://t.co/aAYnbDJ3cf pic.twitter.com/R4YaOXKXru
— 人見 (@hi_to_mi) July 19, 2016
CHARACTER-SPECIFIC SETUPS
Optimal punishes on baited reversals from Sol, Raven, and Sin. The fish absorbs one hit, a counter hit super starts off the combo for 100% stun setups:
過保護仕込みリバサ狩り
カズキさんのツイートを参考にしてます。(https://t.co/0LUN6eBPqS)
各種リバサ(SVV,ゲルトライヤー,ホーク)にカウンターを取って気絶させてます。 pic.twitter.com/9OLixLmyaz— ヒノ | Hino (@oimo555go) August 1, 2016
Anti-Potemkin tech—beating out his wakeup Trishula’s invincibility. Note that if he has meter, he has other options (including anti-air grab super) to escape:
黄キャンでズレてたみたい
リバサだと正面だった
結果は変わらないけどね! #PS4share pic.twitter.com/TexIjQ6zEk— END (@END24336198) July 19, 2016
Dealing with Axl’s sparrowhawk stance. Using 6P (forward punch) nets you a counter-hit and thusly a knockdown, if he goes low. A lower risk option is Dizzy’s 2S (crouch slash) which shrinks her hurtbox and allows her to counter-poke both the low and mid choices Axl has:
#PS4sharehttps://t.co/9iMIIQbyeZ pic.twitter.com/GhnM6NzFbQ
— AG|三田二郎(Shimonkin ) (@simo_niki) July 24, 2016
Using the midscreen crossup oki to bait Sol’s DP.
Dizzy’s ghetto VV-safe setup pic.twitter.com/Ug04sNKC0Z
— AisuKyubuP (@R2IceCube) July 29, 2016
Last but not least, the most optimal and stylish punish imaginable, instant kill. If the opponent is in hellfire state (low enough life) and you have 50% meter or more, you can react to your fish taking a hit for you, activate instant kill, and end the round with a flashy punish:
さすがにないっしょと思ってたらS魚黄キャンがあってワロタ
画面端で魚黄が当たっただけなんです pic.twitter.com/CYDxSm0eEo— FAB (@gou4th_fab) July 19, 2016
If you have any questions on any aspect of these videos—combo notation, clarifications, whatever—feel free to post up in the comments. A big thanks to everyone sharing their tech videos on Twitter.
Sources: Makki, Woki, Uri, Suwa, Hino, FAB, Rihaqqa, Kei, Syo, Ice Cube, Hi-to-mi, END, Shimonkin,
