Dizzy, the newest addition to Guilty Gear Xrd -REVELATOR-, is a bit of a glass cannon: she has low stun, guts (a defense modifier), and limited defensive options. In exchange, she boasts a wide array of offensive and zoning tools, leading to some fantastic mix-ups and pressure. This video roundup focuses on okizeme—oki for short—meaning the application of pressure and mix-ups against a knocked-down opponent. This is where Dizzy shines.
MIDSCREEN OKI
Throw combo, meaty K fish, low:
ディズィー 中央投げ始動起き攻め 多分こっちが正しい前HSの使い方な気がする pic.twitter.com/Ok9XgohDT3
— syo (@syo2454) July 19, 2016
Throw combo, double air dash high/low mixup:
動画投稿テストしてみる
ついでに開幕位置投げからの起き攻め pic.twitter.com/7s7KFoqDPS— 蒼直 (@aonao7771) July 23, 2016
Sometimes setting out a fish on their knockdown doesn’t hit meaty. Here’s a way to stop any jump attempts with a meaty ice spear, into a true blockstring:
meaty into true blockstring is this magic
(note stick going back to neutral after IB ice spear) pic.twitter.com/elj44Jjfif— AisuKyubuP (@R2IceCube) July 21, 2016
Midscreen crossup setup requiring a very close knockdown. This loops into itself when successful:
Dizzy midscreen crossup setup with ice spear meaty. Loop into itself. Requires close knockdown. pic.twitter.com/mCChxt03AH
— AisuKyubuP (@R2IceCube) July 23, 2016
A similar concept using H fish instead. This shows how you can do a fake crossup by stopping your momentum with bubble:
Basic 2D > H fish oki. Can’t be jumped by JA VE LE HA EL FA BE. IAD can be airthrown by everyone else except DI JO. pic.twitter.com/9WXhBKeAKl
— AisuKyubuP (@R2IceCube) July 29, 2016
This mixup is most effective against characters who can’t jump out (due to slower wakeup timing): Jam, Venom, Leo, Haehyun Kum, Elphelt, Faust, or Bedman. This can be countered by an air throw by everyone else except for Dizzy and Johnny.
CORNER OKI
A basic double airdash high/low mixup:
多分見えないと思います。コンボは適当。バレたら直ガで飛ばれる #PS4sharehttps://t.co/UI8JvXnP3C pic.twitter.com/88UIGxWtWj
— カズキ@押田撲滅委員会会長 (@cucumbergod) July 19, 2016
The next three videos show great high/low/throw mixups off of throw:
Sowyaさんありがとう連携(中段)
コンボは起き攻め重視。 #PS4share pic.twitter.com/9QvuVzJpcX— アベ (@GG_abemkin) July 19, 2016
Sowyaさんありがとう連携(下段) #PS4sharehttps://t.co/YQhP0lLZ75 pic.twitter.com/63WCfjI2JU
— アベ (@GG_abemkin) July 19, 2016
Sowyaさんありがとう連携(投げ) #PS4sharehttps://t.co/YQhP0lLZ75 pic.twitter.com/qjGbmxWfyd
— アベ (@GG_abemkin) July 19, 2016
In the above mixups, there is potential for a wakeup reversal, or a reversal when Dizzy uses her bubble. Here are some examples of where people might try to interrupt.
Ky’s Ride the Lightning super is not fast enough:
ミスって連ガにならなくても安心! #PS4share pic.twitter.com/Jh0Mfw05Dg
— アベ (@GG_abemkin) July 20, 2016
Sol wakeup DP hits the fish instead of Dizzy:
Sowyaさんありがとう連携(一部昇竜対策) #PS4share pic.twitter.com/iwfsChhjNp
— アベ (@GG_abemkin) July 19, 2016
Sol DP through the blockstring gap can be reacted to with YRC to safely block:
Sowyaさんありがとう連携(黄キャン仕込みJK) #PS4share pic.twitter.com/lM7Iqg8WWQ
— アベ (@GG_abemkin) July 19, 2016
It is possible to avoid part of the airdash pressure by crouching. Crouching instant block gives you an opportunity to counter or airthrow here:
Sowyaさんありがとう連携(しゃがみっぱ対策) #PS4share pic.twitter.com/yMEjigpQ2Z
— アベ (@GG_abemkin) July 19, 2016
Great use of her fire bubble and YRC here set up solid damage and oki off a high/low. 25% meter:
溜め6HS>栗対応キャラ理想? pic.twitter.com/wSM435Pb6D
— まっきぃ (@makkimen) August 2, 2016
Many combos end in ice spike, which doesn’t grant you much time to set up summons and close the distance. Stop jumps with a rising j.S (jump Slash) to push them back into a pressure situation:
testそいや #PS4sharehttps://t.co/erY7S7ePkV pic.twitter.com/AkmgCrkU8E
— H.H@OgreLive (@hhspecial) July 19, 2016
Another option when you have no time for an elaborate setup is P fish YRC. The slowdown from YRC can mess up the opponent’s wakeup inputs, causing them to make a mistake or not get a reversal. 25% meter:
ディズィー簡単端魚からのおき攻め
低空ダッシュJKを最初に置いとくことで上いれっぱも防止できる
リバサもペットが守ってくれます#ggxrdhttps://t.co/2J4euyRgeD pic.twitter.com/3jX9z4SwtI— のの(dear four-leaf) (@yoefu02) July 19, 2016
When your oki gets blocked, then what? Dizzy’s only standing overhead is 5D (standing Dust), so you need to use close Slash, jump cancel bubble to create more high/low situations:
Some TK Bubble setups pic.twitter.com/sG1gEL7JYG
— Spectro (@Sp3ctro_) July 20, 2016
Stay tuned for Part 2: combos, frame traps, fuzzy guard setups, and more! A big thank you to everyone sharing their videos on Twitter.
Sources: Syo, Aonao, IceCube, CucumberGod, Abe, Makki, H.H, Spectro
