Some Tips on Improving at Rivals of Aether, from the Beefy Aether Doods

Bettering one’s gameplay and climbing the skill ladder is undoubtedly challenging in any fighting game. The abstract nature of “improvement” and the fear of being “bad” hold a lot of players back. While the topic has been tread time and again, it’s an ever-present necessary talking point–especially with the influx of players into the community, keeping up dialogue on improvement is essential.

Today, the problem is tackled again–this time the Beefy Aether Doods discuss how to get better at Rivals of Aether. They include talking points on recognizing when you are no longer improving, when to know you should take a breather, and how to find mentors to help improve your game.

Source: Beefy Aether Doods

Some Tips on Improving at Rivals of Aether, from the Beefy Aether Doods

Bettering one’s gameplay and climbing the skill ladder is undoubtedly challenging in any fighting game. The abstract nature of “improvement” and the fear of being “bad” hold a lot of players back. While the topic has been tread time and again, it’s an ever-present necessary talking point–especially with the influx of players into the community, keeping up dialogue on improvement is essential.

Today, the problem is tackled again–this time the Beefy Aether Doods discuss how to get better at Rivals of Aether. They include talking points on recognizing when you are no longer improving, when to know you should take a breather, and how to find mentors to help improve your game.

Source: Beefy Aether Doods

Ultra Combo Chats to F3 HollywoodSleep about His Victory at Evo 2016

The dust has well and truly settled after that crazy weekend in July. Riding high off of his victory in Killer Instinct, the team over at Ultra Combo caught up with Evo champion F3 HollywoodSleep to talk about his history with KI, his character choice, and plans going forward.

His switch from Kan-Ra and Aria to Gargos and Arbiter was one that naturally fit Sleep’s playstyle as he likes “characters that play keep away, or that can trap you.” With Arbiter’s reset capabilities off grenades, and Gargos’ mental pressure with the minions and his almost unlimited armor, this character combination seemed like the perfect pick for Sleep. As for the Gargos pick in Grands, this choice was to exploit UA|Bass’ lack of match-up experience, seeing as Gargos was still a great unknown going into Evo. According to Sleep, Gargos is “a fun character but not really a great character on paper, so this tactical counterpick was to mess with Bass’ familiarity with Sleep’s Arbiter. Clearly it paid off.

Sleep’s next goal is to take the big prize by winning the KI World Cup in March, cementing his place as the true master of Killer Instinct.

Sources: Ultra Comboevo2kvids

Ultra Combo Chats to F3 HollywoodSleep about His Victory at Evo 2016

The dust has well and truly settled after that crazy weekend in July. Riding high off of his victory in Killer Instinct, the team over at Ultra Combo caught up with Evo champion F3 HollywoodSleep to talk about his history with KI, his character choice, and plans going forward.

His switch from Kan-Ra and Aria to Gargos and Arbiter was one that naturally fit Sleep’s playstyle as he likes “characters that play keep away, or that can trap you.” With Arbiter’s reset capabilities off grenades, and Gargos’ mental pressure with the minions and his almost unlimited armor, this character combination seemed like the perfect pick for Sleep. As for the Gargos pick in Grands, this choice was to exploit UA|Bass’ lack of match-up experience, seeing as Gargos was still a great unknown going into Evo. According to Sleep, Gargos is “a fun character but not really a great character on paper, so this tactical counterpick was to mess with Bass’ familiarity with Sleep’s Arbiter. Clearly it paid off.

Sleep’s next goal is to take the big prize by winning the KI World Cup in March, cementing his place as the true master of Killer Instinct.

Sources: Ultra Comboevo2kvids