WWE Announces Big E Storyline Injury Update, The Miz Throws First Pitch (Video), WWE Stock Update
Tommy Dreamer Confirms WWE Recently Offered Him A Deal, Why He Didn’t Sign
Check Out These Insane Skullgirls 2nd Encore Midscreen Assist Kill Setups
In Skullgirls, calling an assist to back yourself up is one of the most powerful options in the game. An assist can cover weaknesses of your point character, and exacerbate weaknesses of opposing players. However, this does not mean that an assist call is always the right decision–in fact, poor assist calls can often hurt you more than anything your opponent can put you through. If both you and your assist are caught, there are ways of optimizing and maximizing damage to kill the assist, either with meter or without meter.
Today, here’s yet another way to capitalize on a bad assist call and ensure your victory. If you combo both the assist and the point character, but the point character dies, the assist is stuck in the combo until dropped. Creative players can take advantage of this fact to take a second character–or even the match. Below, player CaioLugon shows us how to use this to your advantage with every character in the game.
Source: CaioLugon
Bret Hart On WWE Having Too Much Talking, John Cena Memorizing Promos, Writers Not Knowing Wrestling
GM Angle Announced For Monday’s WWE RAW
Ryback Wishes WWE The Best In Their Future Endeavors, Comments On His Future (Video)
Melvin Guillard Fails Another Urinalysis; Fined and Suspended from KAC
According to a press release from the Kansas Athletic Commission on Friday, Ultimate Fighting Championship veteran Melvin Guillard failed a drug test following his last bout, which was at Bellator 159 on July 22.
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ZeRo Offers Advice on How to Get Better at Super Smash Bros. for Wii U
“Git gud,” the most common (and most empty) piece of advice floating around online, is a phrase thrown around derisively at weaker players. How do you actually get good enough to break through to the pantheon of top players?
While speaking from the perspective of a Super Smash Bros. for Wii U player, ZeRo disassembles the phrase and attempts to actually answer the question. Beyond effective practicing, studying, and attending events, he mentions how important it is to commit time to getting better. Tournaments particularly help one measure up to the competition level that lies beyond locals.
Other than that, ZeRo goes over what aspects to study and grind: knowing frame data, the right punishes, and the most effective combos all contribute to getting better.
Source: ZeRo
