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Keep the Pressure On with These Ibuki Bomb Mixups for Street Fighter V
Ibuki’s strength in Street Fighter V lies in her deadly combos, and her Isshaku Horokudama–her V-trigger, namely those tricky ninja bombs–can really keep the pressure on if the timing and positioning is mastered. The Rush n’ Kill Clan recently showed off excellent applications of this; in the video below, MrBshock gives us a look at how to vary your mixup to deal with an opponent’s knockdown recovery: be it a quick rise, a back recovery, or none at all. Keep that pressure on and don’t let an opponent escape!
Source: MrBshock
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Latest Rivals of Aether Patch Substantially Changes Game Mechanics
The development of Rivals of Aether continues with the 0.15.0 patch for PC, which hits Steam today. The Beefy Aether Doods have provided a handy video guide that showcases the incoming changes.
Many of the game’s baseline mechanics have been significantly altered, contributing to a faster, more responsive overall feel. The animation of parrying a projectile can now be smoothly canceled into a follow-up attack; air attacks now have no landing recovery, which means it’s easy to continue pressure. However, there are exceptions to this–and the Beefy Aether Doods point them out. There’s also no more whiff lag, except on dash attacks.
Other major changes include a new CPU setting for parrying, an overall increase of run speed, and the ability to create custom character colors. The video finishes up with the character-specific updates.
Rivals of Aether also recently launched on Xbox Game Preview. Check out Rivals of Aether on Steam.
Source: Beefy Aether Doods
Latest Rivals of Aether Patch Substantially Changes Game Mechanics
The development of Rivals of Aether continues with the 0.15.0 patch for PC, which hits Steam today. The Beefy Aether Doods have provided a handy video guide that showcases the incoming changes.
Many of the game’s baseline mechanics have been significantly altered, contributing to a faster, more responsive overall feel. The animation of parrying a projectile can now be smoothly canceled into a follow-up attack; air attacks now have no landing recovery, which means it’s easy to continue pressure. However, there are exceptions to this–and the Beefy Aether Doods point them out. There’s also no more whiff lag, except on dash attacks.
Other major changes include a new CPU setting for parrying, an overall increase of run speed, and the ability to create custom character colors. The video finishes up with the character-specific updates.
Rivals of Aether also recently launched on Xbox Game Preview. Check out Rivals of Aether on Steam.
Source: Beefy Aether Doods
