World of Warcraft – Legion Launch Times Revealed

The launch times for the World of Warcraft: Legion expansion have been posted on the community site for North America, Latin America and Australia/New Zealand. North America will see Legion go live at 12:00 am Pacific / 3:00 am Eastern on Tuesday, August 30th.

Project Arena – Hopping Around with My Vive On

Video games have long been a force for imagination. It’s no surprise, they are after all those imaginings we had as children writ large and in polygons, pixels and pointers. Project Arena is what happens when you get talented developers, a company like CCP, a movie like TRON and blend it on high with a HTC Vive dropped in for flavor.

The Psychic Beast from the East Comes to the Esports Arena with 2GGT: Abadango Saga on September 24th

Most of 2GG’s Super Smash Bros. for Wii U Sagas have been restricted to North America so far, bringing those players not local to SoCal to do battle within the Esports Arena. This time, 2GGaming are going a bit further afield and bringing the world’s best Mewtwo to fight off all competitors at 2GGT: Abadango Saga, to be held on September 24th.

While previously known for his Meta Knight and Pac-Man (which he does still use on occasion), Abadango earned the status of a real threat after winning Pound 2016 with Mewtwo. After that, Abadango has been a constant presence within top 8s around the world, menacing opponents with his mastery of Mewtwo’s ability to dominate the air, as well as his use of lethal tricks like Mewtwo’s footstool kill combo. With recent victories at PPT Summer and Clutch City Clash, Abadango could be the first player to win their own saga, should he not face any top flight Diddy players in his run up to Grand Finals. Registration is now open over at the Abadango Saga smash.gg page and with the great success of the recent 2GG Arcadian event, this tournament could be another 400+ entrant tournament.

Source: 2GGaming

Core-A Gaming Takes A Magnifying Glass to Frame Data to Understand What Makes a Move Overpowered

Like top tiers and bad matchups, overpowered moves are a sad fact of life when playing a fighting game. Peppered in with the fair and okay moves, there are always going to be some normals and specials that are so good, that people will spend hours complaining about why x move needs to be nerfed. Seeking to diagnose exactly what makes a move overpowered, Gerald from Core-A Gaming has taken a deep dive through the hard stats of hitboxes, recovery frames and hitstun to discover what separates the good moves from the OP ones.

Using the example of comparing a musket to a flamethrower, Gerald is able to break down just how important things like active and start up frames are in determining whether a move is good or not. Like a musket, your move may do decent damage but if it takes a year to use and recover from, it’s going to lose to a lot of other weapons out there in the world. As such, a musket will to lose to something like a flamethrower, a weapon that can cover lots of space and can do continuous damage to an opponent while keeping the user out of harm’s way. So, if a move has great range, a fast recovery time and a bunch of active frames, you have the recipe for an overpowered move.

There are even greater analogies in the video so make sure to check it out below, and subscribe to Core-A Gaming for more in-depth analyses of fighting games and their surrounding culture.

Source: Core-A Gaming