Ryan Hart Interviews King of Fighters XIV’s Producer and Art Director With Fan Submitted Questions

UK champion Ryan Hart was able to secure an interview with some important people from SNK during their visit at Gamescom 2016. The Prodigal Son sat down with King of Fighters XIV Producer, Yasuyuki Oda and Art Director Nobuyuki Kuroki and asked them questions that were submitted to him by fans. The fan-submitted inquiries were mostly about character designs, customization options, future DLC and things of that nature. There were also some things answered regarding the game’s new fighting engine and the possibility of characters from previous titles returning.

For those that don’t know, Ryan Hart is fluent in Japanese and his translated encounters with Japanese developers tend to have a more personal touch to them. You can read the full interview here.

Source: Ryan Hart

Latest Guilty Gear Crash Course Episode Covers Air to Ground Mixups

In Guilty Gear Xrd -REVELATOR-, when it comes to mixing up your opponent, it’s all about getting creative. Opening up an opponent takes a certain amount of conditioning as well as varied uses of the specific tools available to each character.

Episode 16 of CL|Novril’s Guilty Gear Crash Course takes the idea of air moves having to be blocked standing and most ground moves requiring sitting and explains how to alter timing in order to break through opponent’s defense. Changing up the timing — which could be done by air-dashing into the opponent or using certain moves that delay air travel — it may end up mixing up the other fighter correctly.

Novril also mentions a couple of character-specific tools relating to the matter, such as May’s air-backdash and Sin’s air Dust attack.

A recent episode covers attack properties in Guilty Gear Xrd -REVELATOR-. Also, make sure to check out the recently started series covering Killer Instinct.

Source: Novriltataki