CFN Portal Reveals Concept Art for Superhero Costumes in Street Fighter V

Someone at the CFN Portal must have put out the Hadouken symbol, as the latest offering of concept art shows off various Street Fighter characters dressed up as tokusatsu-style superheroes. These designs look like something out of Viewtiful Joe or the Wonderful 101, with characters sporting colourful spandex and glowing appendages to make them look that little bit more spectacular, compared to the last batch of rejected costumes.

In the gallery below, you’ll see: Ryu wearing special gauntlets and visor, similar to Cyclops from X-Men; Atomic Hurricane Guile, complete with Sonic Boom logo; a hooded R. Mika, complete with bright pink pigtails; Karin wearing a suit similar to that of Iron Man; M. Bison doing his best Black Shadow impression; Star Captain Birdie and finally, Dhalsim wearing a UFO as a skirt, complete with aliens grasping his body.

Click to view slideshow.

You can learn more about each individual costume over on the CFN Portal, with more rejected costumes to be revealed in the near future.

Source: CFN Portal

How Can MMOs Be Monetized Fairly?

What’s the best way to monetize an MMO and have it be seen as fair by the players? This is a question that’s no doubt going to ruffle a few feathers and create a few competing comments, but our own Lewis Burnell is brave enough to tackle the topic in his column this week.

Elite: Dangerous – Create Your Own Personal People Mover in v2.2

A new feature is coming to Elite: Dangerous that allows players to take on “passenger missions”. During these special missions, players can pick up a passenger contract, load up the passengers and transport them to another starport. Considered ‘simple work’, the rewards for taking on such missions can be lucrative. There is even a special luxury liner ship, the Beluga, that can be used for this purpose.

New Eichenwalde Map a Surprise on PTR

While not officially in the Overwatch Public Test Realm patch notes, it appears the new Eichenwalde map is now available. The large PTR update brings a number of interesting balance changes, a test version of Competitive Season 2 and the new emotes to replace some phrases in chat that have caused some controversy.

King of Fighters World Premiere Tokyo Footage: Nemo vs. Kindevu, Development Team Interview

SNK recently held a series of “world premiere” events for The King of Fighters XIV in Osaka and Tokyo, Japan. The events were the first time many players would be able to experience the full release build of The King of Fighters XIV, complete with the balance changes that are coming to the game via a release day patch.

For those who missed the live stream of the events, Gato Ray has uploaded the archive from the Tokyo event’s stream onto his YouTube channel. Highlights include a special guest match between Nemo and Kindevu. While both players are more known for other games, both are also veterans of The King of Fighters series.

In addition to this, the footage also contains an interview with some members of the development team, specifically artist Eisuke Ogura, and battle designer Hidetoshi “Neo_G” Ishizawa.

For those looking for specific parts of the stream, the Nemo versus Kindevu match starts at 28 minutes, meanwhile more event matches start at 1 hour and 3 minutes. Finally, the interview with Ogura and Ishizawa starts at 1 hour and 41 minutes.

Source: Gato Ray

King of Fighters World Premiere Tokyo Footage: Nemo vs. Kindevu, Development Team Interview

SNK recently held a series of “world premiere” events for The King of Fighters XIV in Osaka and Tokyo, Japan. The events were the first time many players would be able to experience the full release build of The King of Fighters XIV, complete with the balance changes that are coming to the game via a release day patch.

For those who missed the live stream of the events, Gato Ray has uploaded the archive from the Tokyo event’s stream onto his YouTube channel. Highlights include a special guest match between Nemo and Kindevu. While both players are more known for other games, both are also veterans of The King of Fighters series.

In addition to this, the footage also contains an interview with some members of the development team, specifically artist Eisuke Ogura, and battle designer Hidetoshi “Neo_G” Ishizawa.

For those looking for specific parts of the stream, the Nemo versus Kindevu match starts at 28 minutes, meanwhile more event matches start at 1 hour and 3 minutes. Finally, the interview with Ogura and Ishizawa starts at 1 hour and 41 minutes.

Source: Gato Ray