Known for his excellent series of videos about balancing and tweaking Melee’s roster so that they are all viable characters, MagicScrumpy has simulated the darkest timeline to see what Melee would have been like if it had Brawl’s maligned tripping mechanic. Using Dan Salvato’s Project B code, MagicScrumpy’s results are not pretty: with characters dropping techchases and combos left and right, thanks to this fun system quirk.
While this video is mainly a jokey one, it does present questions as to how different Melee’s meta would be if tripping was a mechanic. Characters like Jigglypuff and Peach who spend the majority of their time in the air would become instant top tiers while the Ice Climbers would get even easier wobble setups off someone tripping mid-combo.
Sources: Dan Salvato; MagicScrumpy
