VesperArcade’s King of Fighters XIV Trial Guides for Meitenkun, Kyo, Vice, Kula, Chang, & King of Dinosaurs

VesperArcade has been quite busy with The King of Fighters XIV since the game’s launch; if you’re looking for a helping hand to conquer the game’s trials for each fighter, VesperArcade has provided these guides to assist you–well, with at least these six characters, so far. Below you’ll find guides (complete with an in-picture fightstick input window) for Meitenkun, Kyo, Vice, King of Dinosaurs, Kula, and Chang. Hopefully more are on the way, to cover this game’s sizable roster!

For more King of Fighters XIV videos, check out our latest roundup.

Source: VesperArcade

“Neither of My Characters Do Well Against Chun”: Shine Talks about ECT and Counter Picks

After East Coast Throwdown, FloKO caught up with Olympic Gaming’s Shine to talk about his fourth place finish. While it is the highest that he has finished in a major to date, he is ultimately unsatisfied with anything but first place.

One of the biggest problems that OG|Shine faced in the top 8 was Chun-Li, having to face and ultimately fall to both Coin Up’s Ludovic and Panda Global’s RayRay. He states that his two characters–Karin and Juri–are not equipped to handle Chun-Li, and states that he going to be working on a counter pick for Chun-Li: Cammy.

For more from Shine, follow the link above to catch the full video interview on FloKO.

Source: FloKO

Learn What Skullgirls 2nd Encore’s Eliza is Really Capable Of in This Combo Video

Although Eliza was originally meant to be the main antagonist in a Skullgirls sequel, she proved so popular that she was added to the first installment. Now, she’s wreaking all sorts of havoc, bringing untold years of fighting experience to the fray and leaving the other girls looking rather worse for the wear.

Check out a little of what she can do in the video below, which shows off more than just her devastating combo game–it also gives a little snapshot into just how strong an antagonist the ageless diva can be.

Source: Autism Inc.

Rocket to New Heights with Meta Knight’s Extended Shuttle Loop

Platforms open up a whole new layer of possible tech in Super Smash Bros., whether it’s platform cancelling the recovery on certain moves, shield dropping through a platform to surprise an opponent or now, using the flat surface of a platform to increase the height on an Up-B move. Experimenting with Meta Knight’s Shuttle Loop, Glacey has discovered that you can extend the height of the second hit of Shuttle Loop by exploiting Meta Knight’s inability to go through platforms when in the loop.

This can make for a surprising option to cover someone’s return to stage, as the added height may catch them off guard and deliver that killing blow. It may also set up for kill confirms when Meta Knight is in Rage, as players can account for the additional knockback by performing an Extended Shuttle Loop to finish off their opponent. Check out the video below, and you may now reconsider taking Meta Knight players to stages like Battlefield.

Source: Glacey