Square Enix Release an Extended Battle Trailer for Ace in Final Fantasy Dissidia Arcade

Announced back in August as a brand new fighter for Final Fantasy Dissidia Arcade, Square Enix and Koei Temco have released an extended trailer showing Ace in action. He throws out magic cards for his basic attacks, either as normal projectiles or slow moving orbs which track enemies in motion. Ace’s main mechanic is queuing up certain colored cards–grey, red, blue or yellow–and then expending them all at once to cast a specific spell.

Throughout the trailer, you can see this happen; near the start, Ace expends three grey cards and one red card to cast Stop on an enemy Onion Knight, while he later uses three yellows and a red to cast some kind of buff to all of his team mates within a certain area. He also has some kind of warp strike ability, which seems to use up a grey card charge based on the grey explosion that happens when he exits the warp. Ace looks like an effective support/ranged attacker who can deal damage from afar, buff friendly fighters while debuffing opponents to lead into large team attacks.

Ace is set to be added to Final Fantasy Dissidia Arcade in an update on the 28th of September so expect more information on this card-wielding fighter very soon.

Source: Square Enix Channel

Reliving My Childhood Through MMOs

My daughter and I regularly go exploring in the woods not too far from where we live. She’s five and on Sunday we were joined by my nephew, who’s also the same age. Despite living in the city, where we live is incredibly green and the woods stretch on for miles. We explored for hours, searching under logs, hunting down Goblins that were hiding amongst the bushes and running away from bears. Any tree markers we saw, Lily and Luca were convinced was the writing of Trolls.

Pre-Orders for the Panzer Fight Stick 3 Now Open

Last month, Jasen’s Customs announced a new version of their much lauded Panzer line of arcade sticks: the Panzer Fight Stick 3. Slated for release sometime in December, pre-orders for the Panzer Fight Stick 3 were originally supposed to open in November. However, Jasen’s Customs have moved up their timetable as pre-orders for the Panzer Fight Stick 3 are now open.

As with the previous Panzers, the Panzer Fight Stick 3 features a sturdy, all metal case that’s available in a range of colors. Inside each is none other than Brook’s Universal Fighting Board, allowing for full compatibility with PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

Interested parties can choose from a wide range of parts and colors. For the lever, players can choose from the regular Sanwa Denshi JLF and its silent version, or go for HORI’s Hayabusa. Meanwhile the push buttons come in both regular and clear crystal colors. This level of bespoke customization however comes at a price,  the full Panzer Fight Stick 3 starts at $379.95 and can go higher depending on the parts used.

For players who can’t quite afford that, a DIY kit version of the Panzer Fight Stick 3 is also available. This kit starts at $179.95 and features the base metal Panzer 3 case with the same color options as the full stick. Players can also choose to add in a Brook’s Universal Fighting Board at extra cost. This kit is perfect for those who want to build their own custom stick based on the Panzer.

Both the the DIY kit and the full Panzer Fight Stick 3 will ship in December.

Source: Jasen’s Customs

Initial Testing Shows that Street Fighter V’s Input Delay Is Now Only 6.5 Frames on PlayStation 4

When last Friday’s patch for Street Fighter V came out, one of the big changes that was announced was the normalization of the input delay on the PlayStation 4 version. Previously, native PlayStation 4 arcade sticks had an extra frame of delay over legacy controllers. However, it seems that the lag reduction has been more than just that.

DisplayLag recently conducted a preliminary test of the PlayStation 4 version of the game and, based on the results they got, it seems that game got a significant reduction on its input delay: prior to the patch, the PS4 version had a recorded 7.9 frames of input delay; after the patch however, their preliminary testing shows that the game’s input delay has been reduced to an average of 6.5 frames.

For reference, the Street Fighter IV series had about 5 frames of input delay. Meanwhile, most older arcade fighting games have about 4 frames of delay depending on whether they’re on CRT monitors or LCD.

Take note however that the results DisplayLag’s testing, which you can see in the video below, are not final yet. DisplayLag are still drafting out their new testing method. There are still certain things–such as an LED connected to the button to signal activation–that have not yet been included, the lack of which could affect accuracy. That said, it’s nice to see that positive changes are being made towards this matter.

Source: DisplayLag