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Vice Publishes Editorial about Street Fighter V’s Place in Esports
Media outlet Vice just published an article that is a commentary on the current standing of Street Fighter V in the world of esports. The writer, Gareth Dutton, reflects on his trip to EGX 2016 and how some of his observations become personal revelations of what the Street Fighter scene and even the fighting game community is like in the grand scheme of things.
Gareth illustrates how his interactions with “The Beast,” his observation of the pro’s behavior offstage, and comparisons of other esports sponsorships helped shaped his updated perspective. He notes his love for Street Fighter and reverence for the idols in the FGC, but also how–outside of the community–it may not mean as much to those who are involved. He writes:
It suddenly hits me how strange this situation is. In the eyes of a fighting game fan like me, Street Fighter is huge. It’s the most famous fighting game series in the world, the very definition of a household name, and gathered here are many of the world’s top players all milling about in the same hundred square feet of space. But there’s no security, no barriers, no PR reps – there’s just the players, and the fans.
The article is well-written and includes points that Street Fighter fans–especially tournament goers–should find relatable. There are also some high resolution photos from EGX 2015 that include close-ups of top players, and are worth checking out. You can the full article here.
Source: Vice
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Guarantee a Stage Spike on Cloud’s Up-B, with This Super Smash Bros. for Wii U Guide from the Beefy Smash Doods
For Cloud’s many strengths in Super Smash Bros. for Wii U, getting back to stage safely is not one of them. While the Limit version of his up-B is good for recovery, standard Climhazzard is very easy to exploit, due to it not autosnapping to the ledge and how easy it is to challenge off stage, as Cloud players are forced to recover in set trajectories. With some extra digging and research, the Beefy Smash Doods have discovered another way to exploit Cloud’s up-B, which results in an untechable stage spike and a dead Midgar swordsman.
After frame 17 of Cloud’s up-B and until the freefall animation begins on frame 26, Cloud cannot tech any surface after being hit by a move. So, if you are able to hit Cloud in this window of opportunity, he cannot tech the stage and avoid being stage spiked. Combine this with the fact that Cloud only snaps to the ledge on frame 28 of his up-B, you have a sizable window of opportunity to punish a Cloud that is recovering low.
Multi-hit moves and command grabs do cancel out this property and funnily enough, if Cloud gets the spin animation that occurs 25% of the time once your character goes past 100% damage, you can actually wall tech even if you are hit during this window on his up-B. While it won’t have Cloud shooting down the tier list, this tidbit of information does make coming back to stage even harder for Cloud players. As if it wasn’t fun enough already.
Source: Beefy Smash Doods
