Follow the Gaze of a Pro Guilty Gear Xrd -REVELATOR- Player, Thanks to Eye Tracking Technology

With so much information on the screen while playing a fighting game, it’s sometimes hard to judge where our eyes should focus. In Guilty Gear Xrd -REVELATOR-, a fast-paced game, there’s not only the opponent’s position and incoming mix-up to worry about, but also the Life, Burst, and Tension gauges, in addition to character-specific resources.

COG|Kid Viper has acquired an eye-tracking device to complement his streaming. While he has it on, the viewers can see where he exactly he looks while playing. Most of the time, he keeps himself focused on the opponent, tracking their movement very quickly.

Check out the sets below against various players on netplay to gain a little player insight thanks to this technology.

Source: Kid Viper (YouTube)

Justin Baisden of Fight For the 6ix Talks to Red Bull About Toronto’s Street Fighter Scene

As part of their continued fostering of the Street Fighter V scene through its Proving Grounds tournaments, Red Bull has been keen to interview key members from scenes where they are holding events. This time, Red Bull got the chance to chat with Justin Baisden, lead tournament organizer of Fight for the 6ix in Toronto, to discuss the local scene, its player diversity and playstyle.

Due to the influx of East Asian players coming to the University of Toronto to get a top education, the region has developed a style which integrates the defensive, footsies heavy play that is prominent in regions like Japan, Thailand and China. Toronto was renowned for this during the era of Third Strike and it has trickled down into the current crop of Street Fighter V players, creating a cohort of competitors that combines tactics from different sides of the Pacific.

This diversity applies to players too, as people come from the greater Ontario region, the USA and beyond to play against the eclectic mix of styles and contenders that converge at Toronto tournaments.

Source: Red Bull eSports

Ibuki Pulls Yet More Ninja Tools Out of the Bag With This Air Throw Tech in Street Fighter V

As if this wily kunoichi needs more tricky setups to bamboozle her opponent, Lucius_RNK has discovered a new anti air setup with Ibuki in Street Fighter V. By using the freeze frame of Ibuki’s V-Trigger on reaction to an opponent’s jump, Ibuki players can perform an air throw to fling their opponent into a bomb.

Off the bomb detonation, Ibukis can either go for the Critical Art for raw damage or follow up with a longer combo. However, the follow up or Critical Art is not guaranteed if the opponent quick rises the explosion and the actual air throw timing is quite strict, so get practicing in Training Mode to get the timing perfect. There is the possibility that this setup may work with different bomb timings, as u/GummibearGaming theorizes that you could meaty the quickrise if the Ibuki throws out a slow bomb. There is more to discover from this tech so get in the lab and start testing!

Sources: RNK Clan; r/StreetFighter

Diablo 3 – Season 8 Begins With New Rewards

Blizzard has posted a new article on the Diablo 3 site to let players know that Season 8 has officially began. Instructions how to create a seasonal character are included as well as a brief look at the rewards for participation and completion of seasonal activities.