It’s no secret that the EVE Online learning curve for new players is a steep one. A new post on the EVE Online site discusses forthcoming changes to the system that will arrive on November 8th with the Ascension update. The new player experience even got its own spiffy name: Inception.
Crowfall – Livestream Highlights with Ripper & Hive!
The King of Fighters XIV’s Latest Balance Patch is Now Live
The wait is now over for The King of Fighters XIV players: throughout the past few months, SNK has been talking about a balance patch to address some issues with the game, and now, that patch is finally live on PlayStation 4.
The patch itself brings some significant changes not just to the game’s characters, but also to some of its systems. One of the more notable changes is the removal of the “F-shiki” fuzzy guard that was first discovered in the demo versions of the game.
A more significant change, however, may be the fix to wake-up rolls. Prior to the patch, these had a bit too much throw invulnerability. Now, that extra throw invulnerability has been removed.
The changes that players have been looking forward to the most are to the characters. Top tier characters such as K’ and Nakoruru have received some significant changes. The latter’s bird no longer destroys super projectiles, and her crouching C has had its hitbox reduced, among other changes. The former on the other hand now has to spend more meter to deal damage.
Comparatively, low tier characters have received buffs as well. For example, Sylvie Paula Paula has received a number of hitbox and damage buffs.
Of course, this is just the tip of the iceberg when it comes to the changes. SNK has released a long list of patch notes – 19 pages long to be exact. We’ll leave you to your reading…
Source: SNK
Skyforge – Ascension Expansion Released
Hero’s Song – Next Alpha Coming Soon with New Classes, Multiplayer & More
John Smedley has sent out the latest backer update for Hero’s Song where he lets the community know that Alpha 3 is just around the corner at the end of this month. During Alpha 3, players will be able to try out fifteen of the game’s twenty-one classes, though in a very rough state with undoubtedly lots of balance issues that will be resolved later. In addition, multiplayer will be available, basic dungeons, lots of monsters, underworld, loot, points of interest, better AI and more.
– Will We See Smaller MMOs?
Yesterday, Gamasutra ran a feature about how players can only process about 200 social connections drawing attention to Dunbar’s Number theory. It brought up a very interesting point in the MMO world and how important the true size of a game really need to be? The vast worlds of 2000 to 2010 have given way to highly instanced MMOs like Elder Scrolls Online and Guild Wars 2.
