Ex-SNK Developers Are Working on a New Fighting Game–for the Super Famicom

At the recent Hong Kong Retro Game Expo ’16, an interesting new fighting game was on display. Called Unholy Night, the game was developed by former SNK staff who previously worked on games such as Kizuna Encounter, The King of Fighters ’98, The King of Fighters 2001, and The King of Fighters 2002. While this may sound somewhat intriguing already, the really interesting thing is that Unholy Night is being developed for the Super Famicom.

Now for those who may not know or recall, the Super Famicom was the Japanese version of the Super Nintendo Entertainment System. With the system being the first to see a home port of Street Fighter II, the SNES was arguably the first console where many players got to experience fighting games at home.

Now, Unholy Night isn’t the first example of a new game being developed on an older “dead” console. Many hobbyists and retro gaming enthusiasts do go out of their way to create games on these older consoles. Additionally, Hong Kong based console peripheral company Blazepro also seems to have some involvement in Unholy Night.

As for Unholy Night itself, the game features 6 playable characters and 3 attack buttons mapped to B, A, and X. Meanwhile the Y, L and R buttons are tied to a mystery feature (the movecard labels it with a “?”). The game itself is set to release in February of 2016 using a 32 MB cartridge.

In the meantime, check out these photos of the game at the event from Richard Wan.

Click to view slideshow.

Sources: Vincent Wan; SRK Forums

Star Wars: The Old Republic – Happy 5th Anniversary to SWTOR!

Bioware and the Star Wars: The Old Republic team are celebrating the game’s fifth anniversary with some nifty presents for players including a Celebration Jawa, a Senya-inspired Holotrainer and a “breathtaking 7-piece poster art collection” perfect for decorating the walls of your personal stronghold. In addition, both Coruscant and Dromund Kaas strongholds are on a whopping good sale for only five credits instead of the usual 5,000!

Rising Up: Laura Character Tutorial — Optimal Combos, Setups, & Frame Traps

Here’s the latest Rising Up full-character tutorial hosted on ShoryukenTube: Laura Matsuda. This video contains all of her bread and butter punishes and confirms, counter-hit setups and damage optimization, fireball answers, frame traps listed by delay, meaty pressure, setups, and more. If you want to learn Laura, everything you need to know should be right here.

My own Street Fighter V bread and butter combo videos are by far my most popular YouTube videos. However, the vast majority of them were made during the third SFV public beta test. While almost no serious balance changes were made between that beta and release, certain damage values were incorrect and the players have had a lot of time to develop. The initial videos were made based on my own training mode findings and nothing else, and were fully featured around combos. I asked around, and have decided to flesh them into full character guides, now including a basic game plan I’ve summarized from watching a lot of pro matches. This is the full scope of my observations on Laura. As usual, I’ve included an enormous guide in the video description. This video is intended as a supplement to that guide, so make sure to check it out.

I’ll be aiming to launch a new character tutorial every Monday, until all 22 characters are covered. I intend to do the characters in order of most to least popular; next is R. Mika. Remember to subscribe to the Shoryuken channel, and keep an eye out for future videos!

ArcheAge – First Thoughts on 3.0 ? Revelation

ArcheAge’s 3.0 Update, Revelation, had a rocky start in the NA region. EU seemed largely problem-free, but the NA servers proved a bit of a bear to get online and thus the actual launch of Revelation didn’t happen until Sunday AM. We’ve spent the past couple days playing a new Dwarf, and have some thoughts on 3.0 and the current state of AA.