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The Game Theorists Break Down How Super Smash Bros. Almost Never Came to Be
The Super Smash Bros. series–in particular games like Super Smash Bros. Melee and Super Smash Bros. for Wii U–have permeated the fighting game scene and become one of the biggest draws on the circuit. But did you know that these titles had a heavy shot of not even making it out of initial production?
The Game Theorists take on the history of the production of the series with this video. In it, they explain how Smash Bros. producer Masahiro Sakurai initially had non-licensed characters in the alpha phases, and how the initial switch to switch to Nintendo characters could’ve cost him the chance to have the game published. They also talk about the development cycle of Super Smash Bros. Melee, which is considered a rush job in terms of game development.
Source: The Game Theorists
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Capcom Highlights Their Top 5 Street Fighter V Moments from Capcom Cup 2016
Capcom has thus far done a very good job at highlighting the best features of their game and the community around it. These features and highlights have all lead up to the intensely engaging climax that was Capcom Cup; being the large scale event it was, Capcom has of course seen to it to compile their list of the 5 most exciting moments of the entire tournament.
Be sure to check out XusesGB’s hype compilation of the event, which covers many, many more amazing moments from one of the highest profile weekends of the FGC year.
Source: Capcom Fighters
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Capcom Cup Viewership Ratings on ESPN2 Only 87,000, DotEsports Analyzes Competitors
Capcom Cup was about as high-profile as you can get for fighting games. Between the massive prize pot, a year’s worth of accumulated hype, and an airing on ESPN2, there aren’t many tournaments who can boast the same accomplishments. That said: this success doesn’t necessarily correlate directly to viewership.
As DotEsports points out in their writeup, Capcom Cup listed as garnering a total of 87,000 viewers that night on ESPN2. This is lower than EVO 2016, which scored over 200,000 viewers, but we have some things to keep in mind when looking at this data. They point out that Capcom Cup was competing that night with heavy hitters such as AMC’s The Walking Dead (10 Million viewers) and NFL’s Seattle Seahawks vs. Carolina Panthers (18 Million viewers). This is a stark contrast to Evo 2016’s biggest TV competitior, which was ABC’s Match Game (5.8 Million viewers).
They also go over key demographics for Capcom Cup, which the tournament did manage to reach in a satisfying manner. We’re left with the impression that ESPN was happy with these ratings, from their own statements: “[The Capcom Cup] met our strategic objectives to experiment with new formats and programming and engage new fans,” adding that they “will continue to look to deliver championship events that meet those objectives.”
Source: DotEsports
