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AOne Games Announces Omen of Sorrow, a New Horror-Themed Fighting Game
You will probably have lost it in the shuffle between Akuma’s official announcement, details on Street Fighter V Season Two and the reveal of a little game called Marvel vs Capcom Infinite, but another new fighting game was revealed during the PlayStation Experience. Shown ever so briefly in a sizzle reel for Sony’s upcoming indie games that are coming to PlayStation 4, AOne Games revealed their new fighter, titled Omen of Sorrow.
A horror-themed fighter, Omen of Sorrow casts characters from myth and literature, with characters like Dr Hyde the Twisted Alchemist and Gabriel the Mongrel Knight fighting it out in traditional creepy locations like dingy laboratories and cathedral bell towers. From the short trailer and the artwork on its site, Omen of Sorrow draws major similarities to Killer Instinct with its character choices, drawing on classic horror tropes like the werewolf and the succubus to pad out its roster. Hopefully we’ll see more unique character designs and locations as we get more information on the game.
Touting itself as a “fast paced, high mobility fighting game”, let’s hope Omen of Sorrow can entice players to stray away from the plethora of big name fighters that are coming out next year. All the footage in the trailer is pre-alpha, so expect character models, moves and the overall visual fidelity to change in future as AOne Games further develop Omen of Sorrow.
Sources: PlayStation; Omen of Sorrow
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PG|Filipino Champ Test Out Dhalsim’s Changes for Street Fighter V’s Second Season In These Matches From the PlayStation Experience
Dhalsim is one of the characters who initially felt strong, but ended up to be pretty low tier in Street Fighter V. As such, Dhalsim mains around the world are likely wondering how he’ll be changed for the game’s second season.
One player who’s surely looking forward to how Capcom will be changing Dhalsim is Panda Global’s Ryan “Filipino Champ” Ramirez, the only Dhalsim player at Capcom Cup. Filipino Champ got the chance to check out a test build of Street Fighter V’s second season at the PlayStation Experience. Luckily for us, XSplit’s Kevin “Burnout Fighter” Kim, himself another Dhalsim main, was on hand to capture some off screen footage of Filipino Champ taking the updated Dhalsim out against a few other notable players such as Ryan “FubarDuck” Harvey with his R. Mika, Winterfox’s Miky “Samurai” Chea with Ryu and Circa eSport’s Long Phi Nguyen who was testing out Akuma.
Burnout has shared these matches with us, some of which you can see below. We’ve already noticed that Dhalsim’s V-Skill and some of his anti-air normals come out faster. Can you spot any more changes?
Source: Burnout Fighter
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Capcom Puts Forward Its Goals for Season Two of Street Fighter V
With Season Two of Street Fighter V set to start on December 20th, Capcom are aiming to rebalance major parts of the Street Fighter V engine, to compliment the host of new characters that are coming to fight in 2017. In a post over on Capcom Unity, Peter “Combofiend” Rosas has outlined some of the major aspects of SFV which are planned to change in the next season.
The main three areas which Capcom are trying to tackle are reducing the power of certain anti air light attacks, increasing the recovery after successful throws to stop throw loops and ending player reliance on invincible reversal options, like wake-up Shoryuken. Players at the PlayStation Experience have already noted these changes, with moves like Shoryuken now only gaining invincibility when the EX version is used and all anti-air jabs receiving a severe nerf.
Besides these three sticking points, Combfiend states that the main goal of Season Two is “to have each character’s uniqueness truly shine”, with Capcom tweaking things like hitbox and hurtbox sizes, stun and damage values, frame data and so, in order to make each fighter feel different. The whole changelog should be released in a few weeks’ time, so we can really the extent of these changes.
Sources: ultradavid; Capcom-Unity
