Captain Falcon Sets His Opponents’ Dreams Ablaze in This Super Smash Bros. Falcon Punch Compilation

In the world of Super Smash Bros., nothing is more satisfying than ending a match with a meticulously-timed Falcon Punch. Whether you are a competitive or casual player, all can agree that being on the receiving end of one of Smash’s most iconic moves is never where you want to be, especially if your damage percentage is high and you’re down to your last stock.

In his third compilation of this nature, GRsmash compiles 20 fatal Falcon Punches from Project M, Super Smash Bros. Melee and Smash 64 matches captured on various streams. Though not all 20 claimed stocks or ended matches, each one is pretty mind-boggling in its own respect.

Check out the video below and subscribe to GRsmash for more Super Smash Bros. compilations.

Source: GRsmash

Shoryuken Review: Razer Raiju Controller for PlayStation 4

Razer is restarting its controller offensive, with the release of the Razer Panthera arcade stick and the Razer Raiju controller. Designed for esports, the Raiju sports a $170 price tag–enough to make anyone think twice about trading in their trusty DualShock 4 or fight pad to something that costs as much as an arcade stick. Does the Razer Raiju’s pedigree and customization options make up for its ludicrous price? Let’s give it a thorough inspection, courtesy of Razer.

As with the Panthera, the Raiju ditches the old green-and-black styling of previous Razer products for the PlayStation 4’s blue-and-black color scheme. The blue is certainly easier on the eyes than the neon-green of older Razer peripherals and the actual Razer branding is subtle, limited to the logo embossed on the touch pad. The actual shape is almost identical to that of an Xbox One controller, if you ignore the customization bar at the bottom of the controller.

You’re certainly not going to get any remarks on the beautiful design of the Raiju, thanks to the bulky customization bar. However, the bright blue stick caps and back grips means that you won’t mistake it for someone else’s DualShock at a dimly-lit tournament venue.

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The blue styling is needed for visibility, as the Raiju does not have a lightbar–or any wireless functionality built into it. While most tournaments require controllers to be plugged in to avoid any connectivity issues, the lack of wireless is not ideal for playing at home, where you may already have a mess of wires coming out of your system.

The Raiju is very comfortable to hold for long play sessions, with the hair triggers and shallow face buttons requiring the slightest bit of force to activate. There is a satisfying click whenever you press a button, successfully emulating the feel of a mechanical keyboard. You can even lock the triggers in place, meaning that you only need to tap them gently rather than press them all the way down. While the additional back bumpers don’t get in the way, I was prone to accidentally hitting the additional triggers on the back of the Raiju in the heat of battle. Their placement is not fantastic, especially when it can lead to you dropping a combo due to an input flub.

Luckily, you can rebind the button mapping for the back triggers or remove them all together, if they are causing you trouble. The Raiju comes with a special screwdriver inside its carrying case to help you screw and unscrew the additional triggers. During my Street Fighter V testing, I had them set as dedicated V-Skill and V-Trigger buttons by mapping them to duplicate the button input of clicking in the analog sticks. You can remap the triggers to duplicate any button input on the Raiju, which is helpful if you want a dedicated trigger to help you tech throws, or pop X-Factor.

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Those silver triggers can become a nuisance, but they are easy to remove should you wish to.

If you’re someone who uses the analog stick to control your character in a fighting game, the Raiju has you covered. The sticks are durable, with special rubber stick caps to stop your thumbs slipping off during high-intensity sessions. Compared to the DualShock 4, where the rubber on the sticks seems to wear off within a few hours of play, the Raiju stayed firm even when the stick caps were removed.

While the sticks are definitely up-to-snuff, the Raiju’s D-Pad will be a polarizing feature for many. Unlike the vast majority of D-Pads out there, the Raiju’s D-Pad is not a single rocking pad; it’s made up of four separate buttons. As such, it is hard to hit down-forward, up-forward, and other inputs, making it problematic for playing fighters which require rolling inputs. Due to the angular nature of the D-Pad buttons, it is not an easy task to slide your thumb between different directions, making it needlessly difficult to perform simple inputs like dragon punches and quarter-circle-forward motions. However, if you are a charge character user, the stiff buttons and clicks from the D-Pad do make it easier to perform those direct back-forward, up-down inputs. For NetherRealm fighters, where inputs are focused more around the four cardinal directions, the separate buttons of the Raiju’s D-Pad may be beneficial, but it will require retraining your muscle memory.

While this may be more efficient for shooters, the lack of a singular connected D-Pad—a feature that has existed since the NES—makes the Raiju difficult to recommend for someone who mainly plays fighters with Street Fighter-style input rolls. If–like Liquid|NuckleDu–you play by switching between the analog stick and the D-Pad depending on your character, the Raiju may be for you, but dedicated pad players will find there is quite the learning curve switching to this D-Pad setup.

With all this in mind, the Raiju is a difficult one to give a solid recommendation for. While its tactility and customizable triggers are a bonus, its alternative D-Pad design and price tag are two massive black marks against it. It is a definite hard sell for dedicated pad players, as the non-rolling D-Pad does feel alien to use upon the first few hours of play. If you are a dyed-in-the-wool charge character user, you may find the mechanical D-Pad easier for guaranteeing cleaner charge motions. However, you could very easily buy multiple fight pads–like the HORI Fighting Commander–with the money it takes to buy a single Raiju.

If, like me, you do switch between the analog stick and the D-Pad depending on your situation, the Raiju may be worth your money at a lower price point. While its ergonomics are certainly a bonus, the $170 price tag is simply too much to gamble on.

Daniel “Tafokints” Lee Joins Cloud 9 as Mango’s New Super Smash Bros. Melee Coach

Following the lead of Team Liquid who appointed Captain Crunch as Hungrybox’s coach earlier this year, Cloud 9 has hired Super Smash Bros. Melee’s top statistician as Mango’s new coach. Daniel “Tafokints” Lee will be bringing his extensive stats knowledge and analyst experience to help coach Mango back to the top in 2017.

As well as this announcement, Cloud 9 has confirmed that their documentary series about Mango will return, starting in January 2017. These new episodes will center around tournaments from the latter half of this year like Evo 2016, The Big House 6 and more.

Tafokints will be sporting his brand new Cloud 9 jersey at Genesis 4 next month, so keep an eye on this dynamic duo at tournaments in the new year. Cloud 9 has even created a special announcement video to welcome Tafo to the C9 family. We could see more teams picking up coaches in the new year so stay tuned for more coach signings in 2017.

Source: Cloud 9

Learn to Apply Ibuki’s Set Play Game with DaFeetLee’s Updated Guide for Street Fighter V Season Two

Ibuki is arguably one of the characters that benefits from the removal of invincible meterless reversals in Street Fighter V’s second season. With this change, she can now much more easily apply pressure on scoring a knockdown.

With this in mind, it’s likely that more players will be looking to learn how to properly utilize her okizeme, and create some set play situations. For these players, Patrick “DaFeetLee” Lee has put together an extensive guide that teaches players the essential details that they need to know to get the most out of scoring a knockdown with her.

The guide contains detailed information for her set ups after specific knockdowns. This teaches players what exactly they can do, and how they can do it to get the most out of her. This includes season 2 specific changes, for those who may already be familiar with her set play in season one.

Interested players should follow this link to check out the guide.

Source: DaFeetLee

Izumojin Celebrates the Marvel Versus Series Roots with This Combo Video from Classic Games

With the announcement of Marvel vs. Capcom: Infinite–as well as the re-release of Ultimate Marvel vs. Capcom 3–a lot of folks are interested in the Marvel Vs. series as a whole again. Folks are happy that the series is getting a chance to continue in the current video game generation.

That said, the series has always been known for the creativity that the games have allowed. To celebrate this, well-known combo video creator Izumojin–with the help of Magnetro–has put together a new combo exhibition featuring the older games in the series. In the video below, Izumojin showcases combos for almost every game in the series so far, from Marvel vs. Capcom 2 all the way to series’ roots in X-Men: Children of the Atom, and even going through the much-maligned Marvel Super Heroes vs. Street Fighter.

Source: Izumojin