Mass Effect: Andromeda – Getting Around Andromeda – Nexus, Hyperion, Tempest & Nomad

Mass Effect: Andromeda is just over two months from taking off into the stratosphere and Bioware has been releasing a steady trickle of information about various aspects of the game. In the last two updates to the AI site, more information has been revealed about the various ships and means of travel that players will encounter in the game and what sets each one apart from the others. See what we know so far.

Revelation Online – Guild Wars & Castle Sieges Detailed in New Post

Revelation Online will feature a robust PvP system anchored in part by the large scale battles that it will offer players. Guilds can take one another one in 50×50 or 30×30 fights that will cost 200,000 guild funds to open up. In addition, guilds can duke it out for any one of twelve locations that can be controlled by guilds, including an underwater castle, a floating castles and more.

Revelation Online – Guild Wars & Castle Sieges Detailed in New Post

Revelation Online will feature a robust PvP system anchored in part by the large scale battles that it will offer players. Guilds can take one another one in 50×50 or 30×30 fights that will cost 200,000 guild funds to open up. In addition, guilds can duke it out for any one of twelve locations that can be controlled by guilds, including an underwater castle, a floating castles and more.

Dantarion Joins FrameTrapped Software Group

Players in the Street Fighter community looking to improve their game have likely encountered the efforts of Dantarion. Dantarion’s work in providing HUDs, hitbox information and frame data have proven to be invaluable to players looking to break down SFIV and SFV. This dedicated reverse engineer’s work is not just educational: his wildly entertaining SFIV KenBot was one of the very first attempts of crafting the Deep Blue of Street Fighter. He’s also coded for Project M, and created hitbox viewers for other games, like Under Night In Birth: EXE Late.

FrameTrapped, too, noticed the work ethic of this code obsessed player, and have decided to recruit him for their own various projects.

Considering the tools FrameTrapped is developing (in-game SFV camera control, for example), and the fact they provide their own hitbox viewer, this partnership seems like common sense.

Source: Frame Trapped

Dillian Whyte vacates British heavyweight title

Dillian Whyte (20-1, 15 KOs) has vacated the British heavyweight title so he can pursue a world title fight by the end of the year.
Whyte was ordered to make a defence against Sam Sexton by the British Boxing Board of Control, but he has elected to vacate the belt and seek a world title fight.
In a slugfest last month, Whyte outpointed London rival Dereck Chisora in a eliminator for the WBC heavyweight title, currently held by American Deontay Wilder.
“Sam Sexton, fighting him doesn’t make…

Evo 2016 Champ Infiltration Doesn’t Like Street Fighter V’s Season 2 Direction? Core-A-Gaming Interview Gets to the Heart of the Problem

Street Fighter V is probably the most heavily-criticized popular fighting game to have ever been released. Everyone–from news sites to fans to top players–have been discussing all the places the game has fallen down, between the shaky launch and the questionable design decisions: things like online problems, rootkits, quality-of-life issues (such as allowing player 2 to continue the match) and input lag, to name the hot topics. Through all of this criticism, many loyal fans are still enjoying the game, and were excited to see how the game would change with the new season.

Unfortunately, some players feel as though Season 2 isn’t being put together for them. SFV Evo 2016 Champion Infiltration sat down with Core-A-Gaming to talk about how he feels about the upcoming season. He starts off by lamenting Capcom’s decision to–in his words– throw away the hard work that people who loved Season 1 have put into the game over the past year, in favor of attracting new players. Infiltration does make it clear, however, that his criticisms of the state of SFV come from a “place of love” for Capcom and Street Fighter.

After getting his general concerns out of the way, he does go more into talking about the Season for what it is. He talks about characters he feels were buffed or nerfed, and also goes into his opinions on the invincible reversal changes, which mirror his opinion on the general direction of Season 2. He talks about a number of topics, like problems he had with the CPT–which he’s discussed before–so be sure to watch the whole interview.

Source: Core-A Gaming