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New Potentially Game-Changing Advancing Guard Tech Discovered in Darkstalkers 3
Darkstalkers 3, or Vampire Savior, is currently approaching it’s 20th anniversary, having been released in 1997. Players have enjoyed the game for a good long while, and after all these years players are still discovering new tech. Today we’ll talk about the new way to Advancing Guard–commonly abbreviated to AG–quicker and with fewer inputs.
Really quickly, let’s cover AG first for people who never got into the game. In VSav, players can push their opponents away when defending against attacks. An AG is granted randomly after hitting between 3 and 6 buttons, with higher strength buttons pushing further away. This means when blocking, the quickest you can usually push them away is after hitting 3-6 buttons, which means that by the time you even can get breathing room you could have gotten caught by an unblockable or a nasty mixup.
With that brief exposition out of the way, the new tech that’s been discovered is apparently a way to 100% guarantee AG with only one input. This is done by buffering the inputs after getting hit–such as during a hard knockdown–without returning the stick to neutral; the game will save those inputs, then on the next blocked attack the defender can guarantee the AG on the next input without having to deal with pianoing inputs or probability, while also AGing as soon as anything touches you. Here’s what seems to be the first video showcasing the new tech, apparently discovered by player ririrililith, followed by additional example videos:
今日こめまるさんと戦ってる時に気づいたワンボタンAG。 pic.twitter.com/T3FoAxQe65
— リリィ@chuchu (@ririrililith) January 3, 2017
This tech seems like it will seriously impact a lot of characters that rely on knockdown into wakeup pressure. The VSav community is now seeing exactly how much of the current metagame is altered by this new tech.
Sources: ririrililith (Twitter); egolei lei (YouTube); Chase LaCas (YouTube)
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VesperArcade Shows off Ryu’s Ability to Link After Overhead with This Meaty Setup
Many players are still tooling around in SFV, messing with all the new changes that came with the Season 2 update. We’ve been doing our best to help players along, compiling changes and the like for characters like Ryu, among many others in our own Rising Up video series.
Today we’re covering some more Ryu tech, thanks to VesperArcade. He’s hard at work tearing into these new SFV changes, and this latest setup he’s put together just proves their dedication to the cause. Today’s setup is a meaty overhead, using Ryu’s Collarbone Breaker command-normal, which thanks to its S2 buff is capable of linking into other moves afterwards if done correctly.
Source: VesperArcade (YouTube)
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Having Trouble Dealing With Sub-Zero in Mortal Kombat XL? Take a Look at This Guide on How to Properly Punish Him
Many players tend to have some characters that they always have trouble with. Whether due to specific special moves they can’t seem to get around, the character’s setups or mixups, the neutral game matchup, or even a basic mental block getting in the way of handling the character correctly.
Today, community member Anubiz Blackk makes a compilation in an attempt to help aid players in any struggle they might have dealing with Sub-Zero. Frame data for some of Sub-Zero’s basic pressure strings and special moves are shown off here, along with several punishes with various characters.
If you found this tutorial helpful, they have several other similar guides on their channel for different characters, like Jason, Kitana and Alien to name a few.
Source: Anubiz Blackk (YouTube)
Having Trouble Dealing With Sub-Zero in Mortal Kombat XL? Take a Look at This Guide on How to Properly Punish Him
Many players tend to have some characters that they always have trouble with. Whether due to specific special moves they can’t seem to get around, the character’s setups or mixups, the neutral game matchup, or even a basic mental block getting in the way of handling the character correctly.
Today, community member Anubiz Blackk makes a compilation in an attempt to help aid players in any struggle they might have dealing with Sub-Zero. Frame data for some of Sub-Zero’s basic pressure strings and special moves are shown off here, along with several punishes with various characters.
If you found this tutorial helpful, they have several other similar guides on their channel for different characters, like Jason, Kitana and Alien to name a few.
Source: Anubiz Blackk (YouTube)
