Time after time, it’s still very much possible to find new uses of the same moves in fighting games. In Guilty Gear Xrd -REVELATOR-, Sin Kiske’s super attacks are one of the most flexible ones in the game. RTL lets him move around the screen in any direction, while the projectile, Voltic Deign, is frequently used in setups and mix-ups.
Sin player Valas Phoenix compiled a new combo video with a creative use for the Overdrive. While Voltic Deign still hits the opponent while waking up, as typical in Sin okizeme, most of the projectile goes through. Valas then combos the opponent and uses the traveling ball to carry them to the other side of the screen and continue. Not only it’s great to place them right in the corner across the whole stage, you can also look stylish while doing so.
Set to a festive tune, the video shows what attack string to start with to get the proper distance and timing depending on the opposing character, as well as what combo to follow up. Character weights matter a lot here, but there’s room to improvise with aerial enders, a charged Beak Driver, and so on. The video description explains a few caveats:
“2K 2HS 5HS 2D allows to use just one hit of Voltic Deign, so you can use the other 4 to try cool stuff, unluckily it’s not universal and on some characters, like Zato, works in a really weird manner.
2K 2HS 5HS works really well and probably it’s the closest to be universal, you get less free hits out of the Bubble though.
2K 2HS 5HS 236K it’s similar to 5HS 2D, it’s another way to set it up.”
Source: DM613Valas
