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Learn How to Exploit Liu Kang’s Flame Fist Openings in Mortal Kombat XL with SylverRye’s Guide
GutToughGaming’s SylverRye is a strong Liu Kang player, who has been quickly making a name for himself over the last few months with several strong tournament placings–most recently getting 9th at Kumite In Tennessee 2017. In an effort to help the Mortal Kombat XL community level up, he has released a guide showcasing various ways to deal with the openings that can be found in Kang’s Flame Fist pressure. He demonstrates these methods with Takeda, but encourages all players to hit up the training room with their own characters to find the specific solutions that work for them.
If Liu cancels his Windmill Punches into Dragon’s Roar (DB2), it is possible to: backdash; take the hit and be knocked away from him; punish the Windmill Punches (which are -16 on block, regardless of whether or not he Meter Burns them) before the cancel; check him with a D1; neutral jump over DB2 to make it whiff, and get a full combo; or jump forward to create some distance. He then shows ways to deal with Windmill Punches into Low Fireball–which is gapless–but some characters like Takeda and Triborg can get a neutral jump punish, or backdash it. Cancels into his Dragon Parry (DB3) can be dealt with by low poking him with something like a D3, or catching him with a neutral jump punch. You can also wait until he’s recovering and punish. However, if he Meter Burns them, the punches last longer and launch at the end, guaranteeing a DB2. Some characters can backdash, but no one can jump out.
Lastly, he covers some of FF’s more gimmicky tactics. He also promises a future video on how to deal with Dragon’s Fire. You can see the video below.
Source: SylverRye
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Have Street Fighter V Complaints Gone Too Far? Michael Martin Thinks So
You can’t get on social media anymore without hearing constant complaints about Street Fighter V–unless you have excluded the gaming sphere of social media from your timeline altogether. Everyone has something to say, and it has become infectious.
But Michael Martin thinks the social media complaining has gone a bit too far. After briefly discussing Nintendo Switch titles on this episode of I Got Next, Martin discusses how counterproductive he views people complaining (but still going out to events), and challenges people complaining to “vote with their wallets,” and stop attending Street Fighter V events if they feel so negatively about the game itself.
Source: Yahoo Esports
Get Egg on Your Opponents’ Faces: Yoshi Combos in Super Smash Bros. for Wii U
Super Smash Bros. for Wii U has seen a rise in Yoshi’s prominence, after generally being considered low tier in both Super Smash Bros. Brawl and Super Smash Bros. Melee. The little green dinosaur has finally found all the tools he needs to compete, and his damage potential is actually pretty stellar.
This combo guide shows how to set up some pretty damaging combos out of Yoshi’s footstool. A lot of these combos are situational, but many of them can actually sweet spot very accurately, leading to insane damage.
Source: Chronana
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Keep Grabbing That Fight Money: Balrog’s Street Fighter V Season Two Buffs
He’s got some new dirty tricks to bring into the ring.
As befitting one of Shadaloo’s original Four Heavenly Kings, Balrog can really dish out some pain in Street Fighter V–a round can turn very suddenly with just one of his high-damage combos. And if you’re picking up this dirty boxer for the first time, Brian_F is a great reference for Balrog tech.
Brian_F has been taking some time to look at Balrog in Season Two, post-patch, and has recently uploaded these videos. The first examines Balrog’s particular buffs for the new season, while the second looks at the new combo/mixup opportunities gained by the ability to V-Skill-cancel ‘Rog’s EX Dash Straight earlier than before.
Source: Brian_F
