Get to Know the Man Behind the Murderface with These Notes from Tokido’s Interview with DenfaminicoGamer

Recently, Echo Fox’s new resident murderface Hajime “Tokido” Taniguchi was interviewed by Japanese gaming site DenfaminicoGamer. The interview covers a breadth of topics including some that have been discussed before, such as his motivations for going pro (if Daigo could do it, so could he). However, it also contains some interesting new material that hasn’t been covered before.

On his background in fighting games, while most people associate Tokido with Street Fighter and The King of Fighters, in the interview he reveals that he got his start with Virtua Fighter 2, which an older cousin introduced to him when they went to the arcade. According to him, practicing Virtua Fighter 2 helped him endure the boredom that he felt in school at the time, training every day for a year just to be able to beat his cousin. From VF2, he transitioned to other games, namely Street Fighter III: 3rd Strike and KOF, joining his first ever tournament with the latter in 1998.

His in-game name of “Tokido” however stems from The King of Fighters. He became known for using a specific move from Iori Yagami where the character says “tonde,” “kikku shite,” and “doushita?!” from which “to-ki-do” was born.

He also talks a bit about his parents and the support that they gave him: they bought him his first ticket to Evo after all. Additionally, he goes on about how their perception of him playing video games changed after he won at Evo (in Capcom Vs SNK 2 in 2002). While they still didn’t understand the games themselves, they did understand the scale of the tournament and the prize money involved.

Speaking of money, he also reveals that he does get a salary from his management office. However, with the prize pools from tournaments increasing in value, he feels that he cannot neglect them as a source of income.

Now for those thinking of going professional, he states that while games are played primarily for fun and to relieve stress, aspiring pros shouldn’t treat the game that they play merely as a “game.” That said, while tournament wins are important, he states that they should also entertain their audience with fascinating play.

Of course, that’s just a part of this interview; you can head on over to DenfaminicoGamer for the full interview or, for those who can’t read Japanese, Sonigo’s translated notes over on TwitLonger.

Source: DenfaminicoGamer, via Sonigo & PVP Live

Final Fantasy XV – Moogle Chocobo Carnival to Arrive Today + New Trailer

Square Enix has sent word that the Final Fantasy XV Chocobo Carnival will be arriving today beginning at 5:00 pm Pacific / 8:00 pm Eastern. Players will need to head to Altissia and can take part in chocobo races, play other carnival games and earn treats as well. All players, free and premium, can take part if the Holiday Pack is downloaded. The event will run through February 20th.

The Division – Last Stand Game Mode Detailed, v1.6 Lands on PTS

The Division will be receiving another DLC with the release of patch 1.6 and Last Stand in the near future. Last stand challenges to players to control a trio of tactical areas on one of the four Dark Zone maps. Within each control point are three objectives that have to be completed in order to get control. Once a location is secured, points are awarded until one team reaches the maximum score to win.

The King of Fighters XIV’s Version 1.11 Patch Brings Some Minor Character Tweaks on Top of Netplay Fixes

The King of Fighters XIV’s version 1.11 update is currently now available for download on PlayStation 4. As expected, the update brings with it some fixes to the issues with the game’s online play, that came with the previous 1.10 patch.

Now, these don’t address all of the issues with online, and SNK has also announced that a further 1.12 patch those is in the works. Until then, some players may not be able to acquire titles online.

In addition to the network fixes however, the patch also brings with it some minor adjustments to some characters. These adjustments consist mostly of tweaks to one or two moves to these characters. This includes the removal of Ramon’s ability to cancel his light punch into a dash, which effectively kills his recently discovered infinite combo.

You can check out the patch notes below.

The King of Fighters XIV 1.11 Patch Notes

General Fixes

  • Fixed an issue where the game will consider the player to have disconnected from an online battle if they change the display settings for “Icon,” “Title,” or “Rank Match Fight Record” on “My Profile” screen.
    In addition, as a measure against the issues described above, we have reset all completion rate and disconnection penalties. Thank you for understanding.
  • Fixed an issue where “Search”, “Entry” and “Room Creation” online features did not work fully.
  • Fixed an issue where the trial completion results did not display properly.
  • Readjusted the efficiency of some characters’ skills from the Ver.1.10.(Description Below)
  • Minor bugs fixed.

Kyo Kusanagi

  • 88 Shiki  – (1st hit) the histun range has been readjusted.

Ryo Sakazaki

  • Kohou (strong) – (1st hit) the behavior on airborne opponents has been readjusted.

Yuri Sakazaki

  • Far Light Kick – The hitbox has been readjusted.

Iori Yagami

  • Close Heavy Kick – Can now be cancelled into MAX Super Special Moves.

Mature

  • Ebony Tears (EX Ver.) – The projectile speed has been readjusted.
  • Deathrow (EX Ver.) – The damage value has been readjusted.

Leona Heidern

  • Baltic Launcher – The issue where some effects did not display properly has been fixed.

Choi Bounge

  • Close Heavy Punch – The hitbox has been readjusted.

Billy Kane

  • Boutakatobi-Geri – Has been changed to a high attack.
  • Chokka Uchi – Has been changed to an overhead attack.

Ramon

  • Crouching Light Punch – Can no longer be cancelled into a dash.

Kukri

  • Genei Sajin (EX Ver.) – Guard effects are no longer displayed on hit.

Antonov

  • Gigantic Back (EX Ver.) – Opponents behind him are no longer hit by this move.

Source: SNK