Melee Player Hax is Working His Way Back from His Hand Injury

In September, we reported on Super Smash Bros. Melee player Aziz “Hax” Al-yani, and his hand injury. As was reported then, he has been suffering from a calcified flexor carpi ulnaris in his forearm, and it has been a long road back since.

Hax, however, has refused to give up. Having found a surgeon that would operate on his wrist, Al-yani has made adjustments to alleviate the strain placed from the GameCube controller for Smash players. His most notable adjustment has been to not only adopt the Smash Box, but contribute to the development of the controller.

However, unhappy with the pace of development of the Smash Box, he has since forked the project into his “B0XX” project, with the help of engineers from Rutgers University.

Sources: theScore esports; Hit Box Arcade

Think Grabs are Completely Safe in Super Street Fighter II Turbo? Think Again!

Grabs are a very powerful tool in Super Street Fighter II Turbo. They deal a great deal of damage if not teched, and still deal damage even if they are. Some characters even live and die by their grabs, using tick throw traps to take rounds. They are also projectile invincible on startup!

While grabs are strong, they are still not perfect. Grabs in ST, most notably mash grabs–which deal multiple hits of damage depending on how hard you and your opponent mash–often have zero frames of recovery once the grab connects. For mash grabs, this means that you most definitely will be hit if the tail of a projectile is still within your hurtbox after it connects. Thus, if you and your opponent are both low on life, you could quite possibly end up facing a double KO for your troubles.

For visual examples of this, this video does a great job at explaining the concept.

Source: Bob Sagat

Enjoy Old School Classics? Catch These Korean Fatal Fury 2 Players Cleaning House on FightCade

With all this revitalized hype around The King of Fighters series, it’s great to take a look back at what started it all. Fatal Fury, along with Street Fighter II, truly kicked off the genre as we know it today. Its seniority isn’t the only appeal: this game’s animations and pixel art are still looking great today.

What we have here today is a nice set of compilations of Fatal Fury 2, courtesy of 8Sin-Am. We have a Geese Howard compilation up first, featuring Korean player Somoru with some anything-but -predictable play.

We also have smooth Kim Kaphwan play from fd2, another Korean player. Despite the game being 25 years old, the fact that high-level play of this level can still be found on FightCade is amazing.

 

Source: 8Sin-Am (YouTube)

– Berserk – Awakened Abilities Detailed

Koei Tecmo America has revealed a little bit more information about how certain temporary boosts called “awakened” abilities work as players venture through Berserk and the Band of the Hawk. For example, Guts’ Berserker Armor “unleashes deadly blows” or Griffith’s demonic Femto form “deals swift bursts of damage”.